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Nick Olenz edited this page Nov 6, 2020
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1 revision
FVRReverbEnvironment
Gamemode
Minimum Instances
Maximum Instances
Sandbox
0 (Optional)
Unlimited
Take and Hold
0 (Optional)
Unlimited
Description
FVRReverbEnvironment is used to describe the environment of different areas of your map. This controls the sound of gunshots and other audio.
Field Breakdown
Environment: Determines which environment is used.
Priority: When overlapping multiple environments, the highest priority one will take precedence.
Usage
This component must be placed on a GameObject with a non-trigger box collider, on the NoCol layer. When the player is within the bounds of that collider, the environment described by the component will be used.