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Native C# implementation of the XZ/LZMA2/LZMA compression format. No native binaries, no P/Invoke, no liblzma dependency

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Lzma.Net

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A native C# implementation of the XZ/LZMA2/LZMA compression format. No native binaries, no P/Invoke, no liblzma dependency — just pure managed C# code that runs anywhere .NET runs.

Features

  • 100% managed C# — zero native dependencies, works on any platform .NET supports
  • XZ format — full read/write support for the .xz container format (spec)
  • LZMA2 codec — chunked LZMA compression with automatic dictionary resets
  • Streaming API — XzCompressStream and XzDecompressStream for processing data without loading it all into memory
  • One-shot API — XzCompressor.Compress / Decompress for simple byte-array operations
  • Async API — CompressAsync / DecompressAsync and async stream methods for non-blocking I/O
  • Multi-threaded compression — pipelined parallel block compression via the Threads option; output is byte-identical to single-threaded mode
  • Multi-threaded decompression — parallel block decoding of multi-block streams via XzCompressor.Decompress(data, threads) / new XzDecompressStream(stream, threads), in both sync and async read paths
  • Random access — XzSeekableStream seeks anywhere in the uncompressed data and decodes only the blocks it needs, using the XZ index
  • BCJ/Delta filters — encode and decode support for x86, ARM, ARM64, ARM-Thumb, PowerPC, SPARC, IA-64, RISC-V, and Delta filters; BCJ dramatically improves ratio on executables (XzCompressOptions.Filter)
  • Decompression-bomb protection — XzDecompressOptions.MaxOutputSize rejects oversized output claims before any allocation happens
  • Presets 0–9 — matching xz's levels: the same dictionary sizes, match finders and parser settings. Presets 0–3 use xz's fast-mode parser over a hash chain; 4–9 use a BT4 match finder with price-based optimal parsing, for output within ~1.6% of xz's size at every level
  • Extreme mode — equivalent to xz -e, spends more CPU time for better compression
  • Legacy .lzma format — LzmaAloneCompressStream / LzmaAloneDecompressStream for the LZMA-alone format (7-Zip / xz --format=lzma compatible, including unknown-size streams)
  • Progress reporting — IProgress<long> hooks on both compression and decompression options
  • Integrity checks — CRC32, CRC64, SHA-256, or no check
  • Concatenated streams — reads multiple XZ streams appended back-to-back
  • Zero-copy design — uses Span<T>, ReadOnlySpan<T>, ArrayPool<T>, and stackalloc throughout
  • SIMD-accelerated — carry-less-multiply CRC32/CRC64 (PCLMULQDQ on x64, PMULL on ARM64) and vectorized match comparison (AVX2/NEON), with portable fallbacks
  • .NET 8 / 10 / 11 — multi-target support, plus netstandard2.0 and netstandard2.1 builds for older consumers (portable code only: no hardware intrinsics, so it is slower than the .NET 8+ assets)

Benchmarks

See BENCHMARK.md for the full methodology and results across real-world, synthetic, and incompressible data.

Quick summary — Silesia corpus (211.9 MB real-world mix) on Linux (one socket of an AMD EPYC 7543, 64 threads; native xz 5.8.4; .NET 11), medians of repeated runs, percentages relative to the native xz CLI at the same preset and thread count. Decompression is measured on identical xz-produced input files, byte-verified (24 MiB blocks at 1 thread, 1 MiB blocks at 64 threads):

Compress % of xz Decompress % of xz Ratio
LzmaNet (preset 6, 1 thread) 2.9 MB/s 85% 106.8 MB/s 80% 23.5%
LzmaNet (preset 6, 64 threads) 18.8 MB/s 86% 1,483.6 MB/s 110% 23.5%
LzmaNet (preset 9, 1 thread) 2.5 MB/s 86% — — 23.1%
xz CLI (preset 6, 1 thread) — baseline 3.4 MB/s 100% 133.6 MB/s 100% 23.2%
xz CLI (preset 6, 64 threads) — baseline 21.9 MB/s 100% 1,349.3 MB/s 100% 23.4%
xz CLI (-9, 1 thread) — baseline 2.9 MB/s 100% — — 23.0%

Every preset uses xz's own parameters and architecture (fast-mode parser at 0–3, BT4 + price-based optimal parsing at 4–9), and LzmaNet's output stays within about 1.6% of xz -N's size at every level, at 76–97% of xz's single-threaded compression speed (faster than xz on repetitive data). Native xz decodes about 1.25× faster single-threaded; with multiple threads LzmaNet decodes multi-block files faster than xz.

Installation

dotnet add package LzmaNet

Quick Start

Compress and decompress a byte array

using LzmaNet;

byte[] original = File.ReadAllBytes("data.bin");

// Compress with default settings (preset 6, CRC64)
byte[] compressed = XzCompressor.Compress(original);

// Decompress
byte[] restored = XzCompressor.Decompress(compressed);

Compress with options

using LzmaNet;

var options = new XzCompressOptions
{
    Preset  = 9,       // Maximum compression
    Extreme = true,    // Spend more CPU for slightly better ratio
    Threads = 0,       // Use all available CPUs
};

byte[] compressed = XzCompressor.Compress(data, options);

Stream API — compress a file

using LzmaNet;

using var input  = File.OpenRead("data.bin");
using var output = File.Create("data.xz");
using (var xz = new XzCompressStream(output))
{
    input.CopyTo(xz);
}

Stream API — decompress a file

using LzmaNet;

using var input  = File.OpenRead("data.xz");
using var output = File.Create("data.bin");
using var xz = new XzDecompressStream(input);
xz.CopyTo(output);

Async — compress and decompress

using LzmaNet;

// One-shot async
byte[] compressed = await XzCompressor.CompressAsync(data);
byte[] restored   = await XzCompressor.DecompressAsync(compressed);

Async — stream API

using LzmaNet;

using var input  = File.OpenRead("data.bin");
using var output = File.Create("data.xz");
await using (var xz = new XzCompressStream(output))
{
    await input.CopyToAsync(xz);
}

Random access — read a slice without decompressing the file

using LzmaNet;

// Works best on multi-block files (BlockSize controls seek granularity)
using var xz = new XzSeekableStream(File.OpenRead("large.xz"));
xz.Position = 100_000_000;          // seek in UNCOMPRESSED coordinates
byte[] slice = new byte[4096];
xz.ReadExactly(slice);              // decodes only the containing block(s)

Compress an executable with a BCJ filter

using LzmaNet;

var options = new XzCompressOptions
{
    Preset = 6,
    Filter = XzFilterType.X86,   // rel->abs branch conversion for x86/x64 code
};
byte[] compressed = XzCompressor.Compress(File.ReadAllBytes("app.dll"), options);

Decompress untrusted data safely

using LzmaNet;

var options = new XzDecompressOptions
{
    MaxOutputSize = 100 * 1024 * 1024, // reject bombs before allocating
    Threads = 0,
};
byte[] data = XzCompressor.Decompress(untrustedBytes, options);

ASP.NET — decompress an upload on the fly

app.MapPost("/upload", async (HttpRequest request) =>
{
    using var xz = new XzDecompressStream(request.Body);
    using var output = File.Create("uploaded.bin");
    await xz.CopyToAsync(output);
});

Compression Options

All tuning knobs are exposed through the XzCompressOptions class:

Property Type Default Description
Preset int 6 Compression level 0–9. Higher = smaller output, more CPU/memory. Presets 0–3 use xz's fast-mode parser, 4–9 use BT4 + optimal parsing (as xz does).
Extreme bool false When true, spends significantly more CPU to improve ratio. Equivalent to xz -e.
Threads int 1 0 = all CPUs, 1 = single-threaded, N = N threads.
CheckType XzCheckType Crc64 Integrity check: None, Crc32, Crc64, or Sha256.
DictionarySize int? null Override the preset's dictionary size (bytes, min 4 KB). For one-shot Compress/CompressAsync and .lzma compression, the effective dictionary is automatically capped at the input size when not set explicitly.
BlockSize int? null XZ block size (bytes, min 4 KB). null = max(dict×2, 1 MB). Blocks are the unit of parallel processing and random access.
Filter XzFilterType None Optional BCJ/Delta pre-compression filter (X86, Arm64, Delta, …).
DeltaDistance int 1 Byte distance for the Delta filter (1–256).

Decompression is configured through XzDecompressOptions (Threads, MaxOutputSize).

Preset dictionary sizes

Preset Dictionary Size
0 256 KB
1 1 MB
2 2 MB
3–4 4 MB
5–6 8 MB
7 16 MB
8 32 MB
9 64 MB

Interoperability

Output is fully compatible with the standard xz tool and any other XZ-compliant decoder. The test suite validates round-trip interoperability with the xz CLI in both directions.

Architecture

LzmaNet is structured as a set of layered codecs, all implemented in pure C#:

XzCompressor / XzCompressStream / XzDecompressStream / XzSeekableStream   (public API)
LzmaAloneCompressStream / LzmaAloneDecompressStream   (legacy .lzma format)
  └─ XZ container format   (header, block, index, footer)
       └─ LZMA2 codec      (chunked wrapper over LZMA)
            └─ LZMA codec  (LZ77 + adaptive range coding)
                 ├─ Match finders: HC4 (hash-chain) and BT4 (binary tree)
                 ├─ Parsers: xz fast mode / price-based optimal
                 ├─ Range encoder / decoder
                 └─ CRC32 / CRC64 integrity checks

Acknowledgments

This implementation is based on the algorithms and file format from XZ Utils 5.8.4, originally created by Lasse Collin and maintained by the Tukaani Project. The BCJ filter implementations are ported from the liblzma C source.

Special thanks to:

  • Lasse Collin — original author of liblzma and the XZ file format
  • Jia Tan and other contributors to the Tukaani Project
  • Igor Pavlov — creator of the LZMA algorithm and 7-Zip

License

0BSD — free for any use, no attribution required.

About

Native C# implementation of the XZ/LZMA2/LZMA compression format. No native binaries, no P/Invoke, no liblzma dependency

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