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ymumberson/README.md

Hi, I'm Yoshan

I'm a Software Engineer with around 3 years of experience working in a fast-paced startup environment, primarily using C# and Unity.

I'm generally interested in understanding how things work rather than just using them. A lot of my personal projects start with trying to learn something new and go from there.

Outside of work, I like experimenting with technologies I don't necessarily get to use day-to-day. Recently that's meant getting more into web development, including building my own portfolio site.

C# Unity Blender TypeScript JavaScript HTML CSS React Python Java

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  1. Personal-Portfolio Personal-Portfolio Public

    My personal portfolio and interactive web playground, built with Next.js, React, TypeScript, and Tailwind CSS.

    TypeScript 1

  2. 2D_Survivors_Like 2D_Survivors_Like Public

    A 2D survivors-like game built in Unity to practice WebGL development and clean, maintainable C# code.

    ShaderLab 1

  3. SocialNetworks SocialNetworks Public

    4th Year Project. A Unity-based agent simulation aiming to generate realistic social networks from interactions between autonomous agents.

    C++ 1

  4. RayTracing RayTracing Public

    A Java implementation of photon mapping from scratch, exploring global illumination, caustics, and importance sampling.

    Java 1

  5. Sugarscape-Prototype Sugarscape-Prototype Public

    A Unity implementation of the Sugarscape model exploring emergent behaviour, culture, migration, reproduction, and pollution.

    C# 1

  6. Rope-Simulation Rope-Simulation Public

    A Unity physics simulation exploring rope and cloth-like behaviour without using Unity's built-in physics engine.

    C# 1