SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
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Updated
Oct 1, 2026 - Python
SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
retargeting human hand motion to robot hand motion
Animation and pose retargeting solver for 3D humanoid characters using Threejs.
支持BrainCo Revo2灵巧手(实时)重定向及手部动作生成 / Real-time Dex-retargeting & Hand Control
Code and dataset of human retargeting approach to transfer motion and appearance between monocular videos. Check the examples from our dataset with several paired actors and motions!
A simple blender addon helps retarget animation.
VRM-native motion model project for interactive embodied avatars, aiming to generate continuous skeletal motion from text and dialogue context. Includes motion data preparation, VRM-centered representation, training pipelines, preview/evaluation tools, and runtime playback.
[SIGGRAPH 2026 Posters] - BlendAnything: A Blender Plugin for Cross-Topology Motion Blending - Official implementation
Retargets skeletal animations from any humanoid rig onto any humanoid rig; body, hands, feet, fingers, bone rolls, and root motion in s&box
High-Fidelity Skeleton-Aware Networks (HiFi SAN) reimagines the cycle-consistent Skeleton-Aware Network (Aberman et al.) by replacing its skeletal convolution layers with a Self-Attention mechanism (Transformer), showcasing improved performance of deep motion retargeting. HiFi SAN successfully retargets more complex skeletal data such as fingers.
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