WebGL reaction-diffusion system with variable anisotropic diffusion and Phong illumination.
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Updated
Jan 28, 2022 - JavaScript
WebGL reaction-diffusion system with variable anisotropic diffusion and Phong illumination.
Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction: SkeletonDiffusion, a latent diffusion model with attention graph architecture
Anisotropic diffusion (Perona–Malik diffusion) for reducing image noise without removing significant parts of the image content.
Image Filters for smoothing and edge enhancement
Please star & contribute in the official repository https://github.com/Ceveloper/SkeletonDiffusion ⭐ — this repo is just a mirror
Diffusion based method for impulse noise removal using residual feedback
A multi-modal 3D voxel tracking, co-registration, and parallel spatial filtering pipeline designed to analyze and validate the biophysical, morphological, and pathognomonic convergence between historical 2D phage virus silhouettes and modern 3D cebidiomorphic Pycnogonida parasitic vectors.
Anisotropic smoothing for change-point regression data
WebGL reaction-diffusion system with variable anisotropic diffusion and Phong illumination. Д'вА©KТЭrea₾ion-diffusion. ©ycle: ჼAnno organismes industrialი
[JSAI2025] Research code for shape-aware refinement in segmentation using PDEs.
Advanced Geometric Image Processing & Partial Differential Equations (PDEs). From foundational heat equations to Finsler, Randers, and Miron metric flows. Features Numba/CUDA hardware acceleration, multichannel vector diffusion, structural validation (SSIM, EPI), and an end-to-end custom anisotropic filtering library.
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