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Releases: themuffinator/OpenPREY

OpenPrey Nightly 0.0.1-nightly.20260426.81.1-c9601e08

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@github-actions github-actions released this 26 Apr 07:20
c9601e0

OpenPrey Nightly 0.0.1-nightly.20260426.81.1-c9601e08

Field Value
Version 0.0.1-nightly.20260426.81.1+c9601e08
Commit c9601e08
Generated 2026-04-26 07:20 UTC
Workflow 24950938016
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Curated Release Notes

Maintained in docs-dev/release-completion.md.

  • Repository rebranded from OpenQ4 to OpenPrey at Meson/project tooling level.
  • Companion game-library repo wiring switched to OpenPrey-GameLibs defaults.
  • Legacy external companion-repo build references removed from active build/docs/tooling paths.
  • VS Code tasks/launch settings refreshed for OpenPrey naming.
  • Documentation set refreshed for OpenPrey migration scope.
  • fs_basepath auto-discovery switched from Quake 4 Steam/GOG assumptions to Prey CD-era registry + legacy-path discovery.
  • ... plus 6 more queued release notes.

Commit Highlights

  • Gate nightly releases on code changes

Change Log

  • Gate nightly releases on code changes (c8e20f3, 2026-04-25)

OpenPrey Nightly 0.0.1-nightly.20260425.80.1-5f2a030b

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@github-actions github-actions released this 25 Apr 07:05
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260425.80.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260425.80.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-25 07:05 UTC
Workflow 24925223505
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)

OpenPrey Nightly 0.0.1-nightly.20260424.79.1-5f2a030b

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@github-actions github-actions released this 24 Apr 07:52
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260424.79.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260424.79.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-24 07:52 UTC
Workflow 24878381193
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)

OpenPrey Nightly 0.0.1-nightly.20260423.78.1-5f2a030b

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@github-actions github-actions released this 23 Apr 07:26
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260423.78.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260423.78.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-23 07:26 UTC
Workflow 24822352078
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)

OpenPrey Nightly 0.0.1-nightly.20260422.77.1-5f2a030b

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@github-actions github-actions released this 22 Apr 07:23
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260422.77.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260422.77.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-22 07:23 UTC
Workflow 24765540465
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)

OpenPrey Nightly 0.0.1-nightly.20260421.76.1-5f2a030b

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@github-actions github-actions released this 21 Apr 07:25
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260421.76.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260421.76.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-21 07:25 UTC
Workflow 24709441959
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)

OpenPrey Nightly 0.0.1-nightly.20260420.75.1-5f2a030b

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@github-actions github-actions released this 20 Apr 07:53
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260420.75.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260420.75.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-20 07:53 UTC
Workflow 24654743312
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)

OpenPrey Nightly 0.0.1-nightly.20260419.74.1-5f2a030b

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@github-actions github-actions released this 19 Apr 07:10
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260419.74.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260419.74.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-19 07:10 UTC
Workflow 24623415361
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)

OpenPrey Nightly 0.0.1-nightly.20260418.73.1-5f2a030b

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@github-actions github-actions released this 18 Apr 07:00
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260418.73.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260418.73.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-18 07:00 UTC
Workflow 24599273160
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)

OpenPrey Nightly 0.0.1-nightly.20260417.72.1-5f2a030b

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@github-actions github-actions released this 17 Apr 07:22
5f2a030

OpenPrey Nightly 0.0.1-nightly.20260417.72.1-5f2a030b

Field Value
Version 0.0.1-nightly.20260417.72.1+5f2a030b
Commit 5f2a030b
Generated 2026-04-17 07:22 UTC
Workflow 24552936639
Since nightly-0.0.1-nightly.20260331.55.1-5f2a030b (compare)

Highlights

  • Standardize 'PREY' formatting in README
  • openprey to basepy rename for base game
  • rename base game folder from openprey to basepy
  • Initial plan
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md
  • Use static MSVC CRT policy for Windows builds

Change Log

  • Standardize 'PREY' formatting in README (5f2a030, 2026-03-30)
  • openprey to basepy rename for base game (968ac51, 2026-03-30)
  • rename base game folder from openprey to basepy (c0aa046, 2026-03-30)
  • Initial plan (ecbf175, 2026-03-30)
  • Restructure OpenPrey docs to match OpenQ4 style: new BUILDING.md, TECHNICAL.md, rewrite README.md (81d9c57, 2026-03-30)
  • Initial plan (73d922d, 2026-03-30)
  • Use static MSVC CRT policy for Windows builds (2a3fd05, 2026-03-30)
  • Add Sys_IsGameWindowFocused() for macOS to fix linker error (983079e, 2026-03-30)
  • Initial plan (774b44c, 2026-03-30)
  • Add map & native-fullscreen docs; engine fixes (d3bab3d, 2026-03-09)
  • Add SSAO postprocess, shaders and UI (98e3a30, 2026-03-08)
  • Add CRT option to graphics options (5f73fbe, 2026-03-08)
  • Add CRT post-process effect and integration (07857b2, 2026-03-08)
  • Support focus-based audio muting (b4ad72b, 2026-03-08)
  • Add advanced HDR tonemapping & color controls (823c6c8, 2026-03-08)
  • Skip bloom on fullscreen GUI/menu views (884e8a0, 2026-03-08)
  • Add aspect-correct GUI background expansion (332e516, 2026-03-08)
  • Guard clipboard stubs and Sys_Error for macOS (0b2e6f1, 2026-03-08)
  • Rename OpenQ4 to OpenPrey and fix includes (a7ad659, 2026-03-08)
  • Fix include case and macOS GL extension pointer (98f6447, 2026-03-08)
  • macOS: modernize APIs, fix types and GL calls (cf73f25, 2026-03-08)
  • Add macOS build targets; fix Apple macros/includes (30a100d, 2026-03-08)
  • Fix include case and initialize SIMD constants (2119628, 2026-03-08)
  • Adjust includes, types, and string usage (12cfd95, 2026-03-08)
  • Add install assets and engine code updates (eaf3000, 2026-03-08)
  • Enable Linux/macOS Meson build & nightly CI (4263338, 2026-03-07)
  • Refine portal rendering, motion blur, and subview culling (b6c2cde, 2026-03-07)
  • Use dB volumes and sync linear/dB CVars (b4823b6, 2026-03-07)
  • Preserve menu music during map load (c3d9336, 2026-03-07)
  • Add Retail PREY rendering & UI effects (fce5d2b, 2026-03-07)
  • Enhance nightly CI packaging and releases (dbb4c91, 2026-03-07)
  • Revise development status and project notice (e95ddf0, 2026-03-07)
  • Update README.md (9c12822, 2026-03-07)
  • Create FUNDING.yml (7296588, 2026-03-07)
  • Create banner.png (43cc42d, 2026-03-07)
  • Refine GuiTrace model handling (d6de452, 2026-03-07)
  • Load/save CD key to fs_savepath and UI fixes (523b0ba, 2026-03-07)
  • Adjust console text background color (f3ecb91, 2026-03-07)
  • misc commit (870ae40, 2026-03-06)
  • Add SP launch configs, refs, and renderer fixes (58f5562, 2026-03-05)