March 31, 2026 Patch — Throne & Liberty
A mobile-friendly web calculator for understanding PvP stat interactions after the March 31, 2026 KR patch. Built for guild use to quickly model real T3 matchups, burst windows, and zero-stat edge cases.
The patch introduced stat gap caps across all four PvP stat pairs — limiting how much the effective gap fed into each formula can be, per content type. This tool lets you:
- Calculate exact hit/dodge, crit, heavy proc, and CC land rates for any stat combination
- Switch between Attacker and Defender perspective with a global toggle
- Compare Pre-patch vs Post-patch results across all three modes (Open World, Battlegrounds, Arena)
- Load real T3 meta presets based on actual unbuffed gear screenshots
- See exactly where the patch caps fire using zero-stat and cap threshold presets
- Read plain-language explanations of how each stat pair works at T3
| Tab | What It Covers |
|---|---|
| 🎯 Hit/Eva | Hit chance formula, evasion threshold mechanics, real T3 hit ~4,800 vs eva ~5,100 |
| ⚡ Crit/End | Crit formula, glancing hits, Lightning Infusion burst window (+600 crit at <50% HP) |
| 💥 Heavy | Heavy attack proc formula, why magic heavy (~2,450) is near-uncontested at T3 |
| 🔗 CC | Unique CC formula with base % floor, arms race reality (resist edges chance at T3) |
| 📐 Formulas | Full math for all four stat pairs with worked examples |
| ⚡ Patch | Cap values table, ranked impact of the patch, real T3 stat picture |
| Mode | Hit/Eva, Crit/End, Heavy | CC Chance/Resist |
|---|---|---|
| Open World | +4,500 / −3,000 | +1,800 / −1,200 |
| Battlegrounds | +3,000 / −2,000 | +1,200 / −800 |
| Arena | +2,250 / −1,500 | +900 / −600 |
Based on actual gear screenshots. Both sides can push higher with in-combat buffs.
| Stat | Unbuffed Range |
|---|---|
| Hit Chance | ~4,800+ |
| Evasion | ~5,100 |
| Crit | ~3,000 base / ~3,600 buffed (Lightning Infusion) |
| Endurance | ~3,500 |
| Magic Heavy Atk | ~2,450 |
| Melee Heavy Atk | ~1,500 |
| Heavy Eva | ~200–300 typical / ~2,449 dedicated counter build |
| CC Chance | ~3,100 |
| CC Resist | ~3,400 (edges CC Chance at base gear) |
| Scenario | Impact |
|---|---|
| Zero CC Chance vs max Resist (3,400) | 🟢 High — floor triples land rate from ~5.5% to ~19% in BG |
| Guaranteed crit (dagger mechanic) vs any Endurance | 🟢 High — BG cap catches infinite crit at 75% |
| Zero Hit vs max Evasion (5,100) | 🟡 Medium — BG neg cap reduces miss from ~84% to ~67% |
| Zero Endurance vs buffed Crit (3,600) | 🔴 Low — barely changes (78% → 75%) |
| Typical T3 even matchups | ⚫ No impact — caps never fire at current Global T3 gear ranges |
The patch is T4 forward-planning. At current Global T3 natural gear levels, the caps almost never fire in normal matchups.
- 🟢 Green — Real T3 meta matchups from actual gear screenshots
- 🔴 Red — Exact cap threshold values where the patch starts firing
- 🩷 Pink — Zero-stat scenarios showing maximum patch impact
Hit / Evasion
Eva ≤ Hit → 100% hit (guaranteed)
Eva > Hit → Hit% = 100% − [(Eva−Hit) / (Eva−Hit + 1000)] × 100%
Crit / Endurance
Crit ≤ End → 0% crit (glancing hits)
Crit > End → Crit% = (Crit−End) / (Crit−End + 1000) × 100%
Heavy Atk / Heavy Eva — Same formula as Crit/Endurance
CC Chance / Resist
Z = Base land% W = 1 − Z
Gap > 0: CC% = Z + W × [gap / (250 + gap)] × 100%
Gap < 0: CC% = Z × [1 − |gap| / (250 + |gap|)] × 100%
Found a bug or missing scenario? Submit an issue
Formula sources: Maxroll.gg in-depth stats guide. Stat ranges from real T3 gear screenshots. Patch notes translated from KR server March 31, 2026 update.