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stanleyljl
cocos-engine
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feat(landscape): add streamed holes and simplify asset configuration
<Web> Quality
#396:
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feat(landscape): add streamed holes and simplify asset configuration
<Web> npm test
#396:
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fix(landscape): commit ready terrain cuts and budget VT streaming
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#395:
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fix(landscape): commit ready terrain cuts and budget VT streaming
<Web> npm test
#395:
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refactor(landscape): clarify control flow and sampler naming
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#394:
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refactor(landscape): clarify control flow and sampler naming
<Web> npm test
#394:
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refactor(landscape): simplify VT residency and extract decal rendering
<Web> npm test
#393:
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refactor(landscape): simplify VT residency and extract decal rendering
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#393:
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refactor(landscape): split resource initialization stages
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#392:
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refactor(landscape): split resource initialization stages
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fix(landscape): preserve height precision with filtered R16 UNORM
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#391:
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fix(landscape): preserve height precision with filtered R16 UNORM
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#391:
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docs(landscape): document runtime APIs and control parity
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docs(landscape): document runtime APIs and control parity
<Web> npm test
#390:
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feat(landscape): add isolated streaming heightfield physics
<Web> npm test
#389:
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feat(landscape): add isolated streaming heightfield physics
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#389:
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feat(landscape): add CPU surface queries and synchronous startup warmup
<Web> npm test
#388:
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5m 46s
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feat(landscape): add CPU surface queries and synchronous startup warmup
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#388:
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2m 53s
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fix(landscape): support GLES shaders and portable wireframe rendering
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#387:
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2m 42s
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fix(landscape): support GLES shaders and portable wireframe rendering
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#387:
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7m 37s
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refactor(landscape): simplify debug controls and forward shadow rende…
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#386:
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refactor(landscape): simplify debug controls and forward shadow rende…
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#386:
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feat(landscape): add realtime shadows and initial-view warmup
<Web> npm test
#385:
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feat(landscape): add realtime shadows and initial-view warmup
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#385:
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3m 0s
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fix(landscape): preserve VT coverage under cache pressure
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#384:
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7m 16s
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