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Add multisample anti-aliasing support for VR textures - #1

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fholger wants to merge 3 commits into
sd805:dxvk-asyncfrom
fholger:msaa
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Add multisample anti-aliasing support for VR textures#1
fholger wants to merge 3 commits into
sd805:dxvk-asyncfrom
fholger:msaa

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@fholger

@fholger fholger commented Sep 17, 2023

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This is a backport from HL2VR to force the VR render textures to be multisampled if requested. I tested this with Gistix's Portal 2 VR fork, but I reckon it should work for L4D2 VR just as well, if you are interested.

Requires a small change in the l4d2vr repo, as well. See Gistix/portal2vr#7 for reference

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