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Pin Tokens
Pin tokens store notes about an encounter, including money, items, XP and enemies.
You can access the Pin notes by clicking on the Notes macro on that pin, or opening the Manage Party, selecting "Pin" and on the "Select Pin" dropdown list, select the desired pin and click Load.
To edit the pin notes, you can click on GM Notes. The field accepts markdown text, so you can link text to Notebooks, spells, monsters and other pins.
On the Pin Notes window, you can click Experience Points to add a value of XP to distribute, Treasure to add currency to share, and Items To add equipment.
You can then open the Party window to distribute XP and Treasure by clicking Ditribute XP and Distribute Treasure, Items will show up on the bottom of the window and you can click Move to manually share them with each player.

From the Encounter window, you can select NPCs placed on the same map and click Add, select a pin to associate with that encounter and click Save to save that encounter.
The Bestiary link will open the Bestiary Window so you can quickly create a combat encounter.
With an encounter loaded, you can click Select to select all NPCs, Show/Hide All to toggle all NPCs visible or invisible, or individually show or hide them by clicking on the X or O next to that NPC's name.
From the NPC list, you can click the names to open that NPC's Statblock, the HP to change it's value, and the Attack and Damage numbers to make an attack. These attacks are the first ones detected by the framework, some creatures have more than one type of attack. For those creatures you will have to open the Statblock, but for large groups of simple creatures those are enough.
Finally, the Total line will show the total HP of all NPCs, and Challenge Rating and Experience Points. You can use these values as a guide to balance difficulty and copy the value to the Experience Points field on the Pin window.

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