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Fix collision with moving triggers - #252

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AlpyneDreams wants to merge 10 commits into
misyltoad:mainfrom
AlpyneDreams:main
Closed

AlpyneDreams wants to merge 10 commits into
misyltoad:mainfrom
AlpyneDreams:main

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@AlpyneDreams

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Fixes collision with moving triggers without compromising the stuck robustness of polysoups.

Might also fix #128

Checking if a point was inside a solid (for skybox) was incorrectly giving true when the point was in a mesh collider (which has no interior)
This enables support for VBSP and other non-appframework tools
NOTE: This will cause the CPU-specific DLL to be loaded immediately instead of at Connect() time
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[GMOD] Player does not stay crouched when letting go of crouch bind under props.

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