In Tenebra, when entering the exit gate of a level from above, the core becomes unresponsive (even RetroArch hotkeys stop working). Looking at the list of processes, I can see retroarch pegging the CPU at 100%.
If I leave it there for a while, it eventually unfreezes after a few minutes and the game continues. If I switch from the default "Spectrum 128K" to "Spectrum 48K" in the core options, it still freezes, but takes much less time (under 10 seconds) to recover.
I'm running a RetroPie-based setup (RetroArch 1.19.1) on Ubuntu 22.04 (x86-64), with lr-fuse compiled from source at commit cad85b7.
I've tested with other emulators (JSSpeccy 3, QAOP), and also with "The Spectrum" and it doesn't happen in any of those.
Steps to Reproduce:
- Load
tenebra.tap;
- Press space until entering the first level;
- Approach the exit gate from above;
- Move down to enter the gate;
- The game freezes instead of moving along to the next level.
In Tenebra, when entering the exit gate of a level from above, the core becomes unresponsive (even RetroArch hotkeys stop working). Looking at the list of processes, I can see
retroarchpegging the CPU at 100%.If I leave it there for a while, it eventually unfreezes after a few minutes and the game continues. If I switch from the default "Spectrum 128K" to "Spectrum 48K" in the core options, it still freezes, but takes much less time (under 10 seconds) to recover.
I'm running a RetroPie-based setup (RetroArch 1.19.1) on Ubuntu 22.04 (x86-64), with
lr-fusecompiled from source at commit cad85b7.I've tested with other emulators (JSSpeccy 3, QAOP), and also with "The Spectrum" and it doesn't happen in any of those.
Steps to Reproduce:
tenebra.tap;