generator redesign#99
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Thinking on this more, I think...
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Ok, jotting down some more notes here. The generators should be Also, we might as well add in the first part of #99 here (remember to color 1st and then move!). |
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Right now, Fable is reliant on a lot of fractally concepts (Chaos game, Fractal Flame method, etc). This does not need to be the case, and it is better to move all the fractally things out so we can create the FableObjects with other generation functions, so...
returnon@fums and we can@splatwhenever in the@fumAbstractGenerator, where one of them isRandomGenerator(1)define->createnum_particlesandnum_iterations(2)fractal_flame(this method is still possible as a generator)H_post->transformationsmain