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Gunner
Giselle edited this page Apr 2, 2026
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Gunner is new Job added by this mod.
Can hired from Military huts(Guard Tower, Barracks Tower, Gatehouse).
They uses a new tool type Gun and aim to target, and fire gun and reload.
About 'bulletMode' config in server config. There a 3 options.
| Number | Name | Description |
|---|---|---|
| 1 | DONT_USE | Don't use bullet item, and only shots default bullet. |
| 2 | CAN_USE | Use bullet item if citizen have bullet, else shots default bullet. This is default. |
| 3 | ONLY_USE | Citizen must have bullet item to shot. |
When the option is 'DONT_USE' or 'CAN_USE', and citizen don't have bullet item,
The gun will shots default bullet instead of original bullet of that gun mod.
Only default bullet increases damage by citizen stats.
If citizen have bullet item, the bullets are does not affected citizen stat.
Use the options that suit your taste.
These mods guns can be fired without specified ammo.
| Number | Mod Name | Item | Description |
|---|---|---|---|
| 1 | ewewukek's Musket Mod | Blunderbuss Flintlock Pistol Musket Musket with bayonet |
Reload before every shots In Musket with bayonet, colonist can melee attack. |
| 2 | Immersive Engineering | Revolver | Reload after every shots 8 bullets. Can use all of Cartridges. Supports upgrades like Bayonet, Precision Scope, etc. |
| 3 | Reliquary Reincarnations | Handgun | Reload after every shots 8 bullets. Can use all of Magagines. |
These mods guns ignore the bulletMode config and uses ammo determined by the gun.
| Number | Mod Name | Item | Description |
|---|---|---|---|
| 1 | Scorched Guns | All guns | |
| 2 | MrCrayfish's Gun | All guns | |
| 3 | Timeless and Classics Zero | All guns |
Some bullet items will crafted by Blacksmith.