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Giselle edited this page Apr 2, 2026 · 25 revisions

Overview

Gunner is new Job added by this mod.
Can hired from Military huts(Guard Tower, Barracks Tower, Gatehouse).
They uses a new tool type Gun and aim to target, and fire gun and reload.

Bullet Mode Config

About 'bulletMode' config in server config. There a 3 options.

Number Name Description
1 DONT_USE Don't use bullet item, and only shots default bullet.
2 CAN_USE Use bullet item if citizen have bullet, else shots default bullet.
This is default.
3 ONLY_USE Citizen must have bullet item to shot.

When the option is 'DONT_USE' or 'CAN_USE', and citizen don't have bullet item,
The gun will shots default bullet instead of original bullet of that gun mod.

Only default bullet increases damage by citizen stats.
If citizen have bullet item, the bullets are does not affected citizen stat.
Use the options that suit your taste.

Supported Mods

Follow Config

These mods guns can be fired without specified ammo.

Number Mod Name Item Description
1 ewewukek's Musket Mod Blunderbuss
Flintlock Pistol
Musket
Musket with bayonet
Reload before every shots
In Musket with bayonet, colonist can melee attack.
2 Immersive Engineering Revolver Reload after every shots 8 bullets.
Can use all of Cartridges.
Supports upgrades like Bayonet, Precision Scope, etc.
3 Reliquary Reincarnations Handgun Reload after every shots 8 bullets.
Can use all of Magagines.

Ignore Config

These mods guns ignore the bulletMode config and uses ammo determined by the gun.

Number Mod Name Item Description
1 Scorched Guns All guns
2 MrCrayfish's Gun All guns
3 Timeless and Classics Zero All guns

Ammo Crafting

Some bullet items will crafted by Blacksmith.

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