Minecolonies added features to item tooltip and menu view that displays approximate counts of items used in recipes. Not only is it not accurate (recipe that uses 1 butter counts 6 milk bottles because there is only the 6 bottles to 3 butter recipe), but it also causes severe lag in modded environments.
I tried adding generic compatibility to some recipes by replacing exact "minecolonies:tomato" with the more generic "c:foods/tomato" tag, and it causes this bug.
Similar bug occurs in the menu. It's more severe because it appears in base minecolonies, without any custom recipe modifications, if you put any modded food item that uses tag ingredient onto a menu:
Observed FPS spikes when attempting to render this:
Ideally, the main minecolonies team would fix this system. In the meantime, this is a request to remove these "enhancements" from existence. (showing on item tooltip + menu)
Minecolonies added features to item tooltip and menu view that displays approximate counts of items used in recipes. Not only is it not accurate (recipe that uses 1 butter counts 6 milk bottles because there is only the 6 bottles to 3 butter recipe), but it also causes severe lag in modded environments.
I tried adding generic compatibility to some recipes by replacing exact "minecolonies:tomato" with the more generic "c:foods/tomato" tag, and it causes this bug.
Similar bug occurs in the menu. It's more severe because it appears in base minecolonies, without any custom recipe modifications, if you put any modded food item that uses tag ingredient onto a menu:
Observed FPS spikes when attempting to render this:
Ideally, the main minecolonies team would fix this system. In the meantime, this is a request to remove these "enhancements" from existence. (showing on item tooltip + menu)