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feat(game): glossy 3D blocks, near-flush spacing - #20
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Redesign paintBlock to match the reference skin: cells sit nearly flush (a sliver of inset leaves only the tidy dark corner notches instead of a grid of gaps), with a diagonal light→dark body, a raised inner face, and a top-left gloss for the puffy candy look. Kept GPU-cheap — two gradient round-rects plus a gloss rect, no per-cell path meshes — since the whole board repaints every frame (this game has a documented thermal-throttling history). Shared by the board, tray pieces, and ghost preview. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Redesigns the shared block renderer to match the reference skin.
corner notches from the reference instead of a visible grid of gaps.
soft top-left gloss.
tiles) since they all share
paintBlock.Kept GPU-cheap — two gradient round-rects + a gloss rect per cell, no
per-cell path meshes — given this game's documented thermal-throttling
history (the board repaints every frame).
Analyze clean, 94 tests pass.
🤖 Generated with Claude Code