Skip to content

chore(promote): round-5 polish (preview, effects, praise, map anim) - #16

Merged
uhmin99 merged 1 commit into
mainfrom
dev
Jul 15, 2026
Merged

uhmin99 merged 1 commit into
mainfrom
dev

Conversation

@uhmin99

@uhmin99 uhmin99 commented Jul 15, 2026

Copy link
Copy Markdown
Contributor

Promotion of playtest round 5. android-build runs here.

🤖 Generated with Claude Code

…im (#15)

Playtest round 5 (7 items):
- Ghost snap dialed back to a 1-cell radius (grid-line straddle only, no
  teleport onto distant gaps; over occupied blocks bounces).
- Would-clear line now lights up in the dragged piece's color + a bright
  glow instead of a small yellow tint.
- Cleared cells drop-and-fade (falling blocks); gem cells fly up toward
  the goal counters. Enabled by PlacementOutcome.stampedBoard (pre-clear).
- Random tiered combo praise (Good!..Legendary!) above the action; the
  winning praise is reused, animated, on Level Complete.
- Centered animated goal banner at quest stage start.
- 'Restart round' Settings action (classic restarts the run; quest
  retries) since classic runs persist.
- Map advance animation: trail fills from the cleared node to the next,
  which lights up on arrival.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
@uhmin99
uhmin99 merged commit b15248f into main Jul 15, 2026
9 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant