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feat: preview/line polish, clear effects, praise, goal banner, map anim - #15

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feat/playtest-round5
Jul 15, 2026
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feat/playtest-round5

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@uhmin99 uhmin99 commented Jul 15, 2026

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Playtest round 5 (7 items): ghost snap dialed back to 1 cell; would-clear line lights up in the piece color + glow; falling blocks + gem fly-up on clear; random tiered combo praise reused on Level Complete; centered goal banner at stage start; Restart round in Settings; map advance animation. 83 tests.

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Playtest round 5 (7 items):
- Ghost snap dialed back to a 1-cell radius (grid-line straddle only, no
  teleport onto distant gaps; over occupied blocks bounces).
- Would-clear line now lights up in the dragged piece's color + a bright
  glow instead of a small yellow tint.
- Cleared cells drop-and-fade (falling blocks); gem cells fly up toward
  the goal counters. Enabled by PlacementOutcome.stampedBoard (pre-clear).
- Random tiered combo praise (Good!..Legendary!) above the action; the
  winning praise is reused, animated, on Level Complete.
- Centered animated goal banner at quest stage start.
- 'Restart round' Settings action (classic restarts the run; quest
  retries) since classic runs persist.
- Map advance animation: trail fills from the cleared node to the next,
  which lights up on arrival.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@uhmin99
uhmin99 merged commit ea5e319 into dev Jul 15, 2026
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uhmin99 deleted the feat/playtest-round5 branch July 15, 2026 14:36
uhmin99 added a commit that referenced this pull request Jul 15, 2026
…im (#15) (#16)

Playtest round 5 (7 items):
- Ghost snap dialed back to a 1-cell radius (grid-line straddle only, no
  teleport onto distant gaps; over occupied blocks bounces).
- Would-clear line now lights up in the dragged piece's color + a bright
  glow instead of a small yellow tint.
- Cleared cells drop-and-fade (falling blocks); gem cells fly up toward
  the goal counters. Enabled by PlacementOutcome.stampedBoard (pre-clear).
- Random tiered combo praise (Good!..Legendary!) above the action; the
  winning praise is reused, animated, on Level Complete.
- Centered animated goal banner at quest stage start.
- 'Restart round' Settings action (classic restarts the run; quest
  retries) since classic runs persist.
- Map advance animation: trail fills from the cleared node to the next,
  which lights up on arrival.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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