"Not all those who wander are lost."
Hi! I'm Lincoln G. Santos, aka darkanum. I've been building things with technology since 2003: Ragnarok Online servers, training simulators, mobile games, payment rails for a digital bank, and now AI agents that review, fix and watch production code on their own. 🧭
Today I'm a Founding AI Engineer @ CoGrader and the founder of VapuLab, a software lab that builds B2B products.
- 📈 2M → 15M+ customers at Neon while I led the payments tribe tech (Boleto, Pix Cobrança, card acquiring, CDB)
- ⚡ Pix from day one (Nov 2020) to Pix Cobrança for businesses, on a platform moving US$1B+/month
- 🧾 1M+ downloads and 700k+ active users at MEI Fácil, from day one to the acquisition by Neon
- 🏆 Microsoft Imagine Cup 2013 winner in Brazil with InsuOnline, a diabetes training game for doctors
- 🎮 160k+ downloads on the games I shipped with my own studio, Red Stomp
- 🍎 100k+ teachers at 16k+ schools use the AI grading I help build at CoGrader
My company. A software engineering lab that builds B2B systems that have to be right: fast, auditable and hard to break.
|
Issue, copy and cancel Brazilian service invoices (NFS-e) through the national system. Multi-company, syncs your full history and never issues twice. notaflow.vapulab.com |
Open-source design system in Go: 71 server-rendered components with templ, Tailwind and Alpine, ready for HTMX. Vapulab/malphas |
AI grading for teachers, trusted by 100,000+ teachers at 16,000+ schools across all 50 US states, with 2.5M+ essays graded.
- ✍️ Build the AI grading pipeline: multi-file submissions, grammar feedback and exports back to Google Classroom
- 🦾 Created the AI agents that run engineering on autopilot: one reviews every PR, one turns bug reports into fix PRs, and one patrols production and sends each issue to the engineer who knows the code best
- ☁️ Designed the infrastructure those agents run on, on Azure
- 🧾 Built and runs NotaFlow, the lab's first commercial product, and the open-source malphas design system
- 💳 Channels squad and the payments engine that serves every interface of the company
- 📈 Led the payments tribe tech while Neon grew from 2M to 15M+ customers: Boleto, Pix Cobrança, card acquiring and CDB
- ⚡ On Pix from launch day, then took it from person-to-person to business collection with dynamic QR codes
- 🏛️ Built the platform for Neon's own-issued CDB (daily liquidity, up to 113% of CDI) after the Biorc acquisition
- 🚀 Joined on day one and helped build the app that lets anyone open and run a MEI from their phone: CNPJ, invoices, tax guides and boletos
- 📈 1M+ downloads and 700k+ active users in under two years, until the acquisition by Neon in 2019
- 🥷 Elemental Ninja: 100k+ downloads on Google Play
- 🐟 Farting Fishes: 60k+ downloads
- 🏆 InsuOnline: a game that trains doctors to diagnose and treat diabetes. Microsoft Imagine Cup 2013 winner in Brazil (World Citizenship) and world finalist in St. Petersburg, later proven effective in a randomized controlled trial
- 🕹️ Training simulators for Stara, Case and New Holland, plus a lot of minigames
| Project | What it is |
|---|---|
| 🛡️ legion | Three autonomous engineering agents that fix bugs, patrol production logs and review every PR. Open source (Apache-2.0), a VapuLab project |
| 🏢 ai-devhouse | A management-game desktop app (Rust) where every developer is a Claude Code agent with its own desk, branch and worktree |
| 📊 istaroth | Genshin Impact data pipeline and API: wiki scraper, banner history and wish import (FastAPI, MongoDB, Docker, Prometheus) |
| 📖 Chronicles of Teyvat | A fan-made, illustrated Genshin Impact lore book covering the story up to Version 7.2. Free, in 9 languages |
| 📟 sp32-hw-monitor | Real-time CPU, RAM and GPU telemetry on an ESP32-C6 display, low latency and no flicker |
| ⚔️ buer | Genshin Impact character build optimizer (TypeScript) |
- 🎓 Computer Engineering
- 🎓 Specialization in Game Development
- 🎓 Master's in Public Management, focused on technology
- IlluminaRO: I ran a Ragnarok Online server with 5k+ players. That's where it all started
- I went from playing games to making them, and I still play a lot
- I play in a rock/metal band
- I was also the sound designer of my own game studio
- Robotics: I love making hardware talk to software (ESP32 is my playground)
- Philosophy: always asking why before asking how





