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2 changes: 1 addition & 1 deletion docs/docs/00100-intro/00100-getting-started/00500-faq.md
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Expand Up @@ -170,7 +170,7 @@ Yes. SpacetimeDB has a C# client SDK that works with Unity. The SDK maintains a

### Can I use SpacetimeDB with Unreal Engine?

Yes. SpacetimeDB has a C++ client SDK for Unreal Engine with Blueprint support. See the [Unreal quickstart](../00200-quickstarts/00700-cpp.md) for details.
Yes. SpacetimeDB has a C++ client SDK for Unreal Engine with Blueprint support. See the [Unreal tutorial](../00300-tutorials/00400-unreal-tutorial/index.md) and [Unreal SDK reference](../../00200-core-concepts/00600-clients/00800-unreal-reference.md) for details.

### Can I use SpacetimeDB with React / Vue / Angular / Svelte?

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Expand Up @@ -95,7 +95,7 @@ If this publish is a major upgrade from 1.x to 2.0, read [1.x to 2.0 Upgrade Not
To completely reset your database and delete all data:

```bash
spacetime publish --delete-data <DATABASE_NAME>
spacetime publish <DATABASE_NAME> --delete-data always
```

⚠️ **Warning:** This permanently deletes all data in your database!
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Expand Up @@ -913,7 +913,7 @@ spacetime login # Authenticate
# Module management
spacetime build # Build module
spacetime publish <NAME> # Publish module
spacetime publish --delete-data <NAME> # Reset database
spacetime publish <NAME> --delete-data always # Reset database
spacetime delete <NAME> # Delete database

# Database operations
Expand All @@ -926,7 +926,7 @@ spacetime call <NAME> reducer arg1 arg2 # Call reducer
# Code generation
spacetime generate --lang rust <NAME> # Generate Rust client
spacetime generate --lang csharp <NAME> # Generate C# client
spacetime generate --lang ts <NAME> # Generate TypeScript client
spacetime generate --lang typescript <NAME> # Generate TypeScript client
```

## Common Types
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4 changes: 2 additions & 2 deletions docs/docs/00200-core-concepts/00300-tables.md
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Expand Up @@ -409,8 +409,8 @@ const playerColumns = {
};

// Create two tables with the same schema
const Player = table({ name: 'Player', public: true }, playerColumns);
const LoggedOutPlayer = table({ name: 'LoggedOutPlayer' }, playerColumns);
const player = table({ name: 'player', public: true }, playerColumns);
const loggedOutPlayer = table({ name: 'logged_out_player' }, playerColumns);
```

</TabItem>
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4 changes: 2 additions & 2 deletions docs/docs/00200-core-concepts/00600-clients/00200-codegen.md
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Expand Up @@ -104,14 +104,14 @@ For example, a `user` table becomes:

```typescript
// Generated type
export default __t.object("User", {
export default __t.row({
id: __t.u64(),
name: __t.string(),
email: __t.string(),
});

// Access via DbConnection
conn.db.User
conn.db.user
```

</TabItem>
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Expand Up @@ -93,7 +93,7 @@ spacetime publish --break-clients <DATABASE_NAME>
To completely reset your database and delete all data:

```bash
spacetime publish --delete-data <DATABASE_NAME>
spacetime publish <DATABASE_NAME> --delete-data always
```

⚠️ **Warning:** This permanently deletes all data in your database!
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Original file line number Diff line number Diff line change
Expand Up @@ -578,7 +578,7 @@ spacetime login # Authenticate
# Module management
spacetime build # Build module
spacetime publish <NAME> # Publish module
spacetime publish --delete-data <NAME> # Reset database
spacetime publish <NAME> --delete-data always # Reset database
spacetime delete <NAME> # Delete database

# Database operations
Expand All @@ -591,7 +591,7 @@ spacetime call <NAME> reducer arg1 arg2 # Call reducer
# Code generation
spacetime generate --lang rust <NAME> # Generate Rust client
spacetime generate --lang csharp <NAME> # Generate C# client
spacetime generate --lang ts <NAME> # Generate TypeScript client
spacetime generate --lang typescript <NAME> # Generate TypeScript client
```

## Common Types
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