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Clarify EXTEND_WORLD_BOUNDARY_FOR_PLAYER usage and call frequency#1295

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Clarify EXTEND_WORLD_BOUNDARY_FOR_PLAYER usage and call frequency#1295
M981 wants to merge 4 commits into
citizenfx:masterfrom
M981:master

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@M981

@M981 M981 commented Nov 11, 2025

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Not sure if this is useful to specify, but 'ExtendWorldBoundaryForPlayer' doesn’t need to be called in a loop and can be used to prevent vehicle engines from dying out of bounds.

M981 added 4 commits November 11, 2025 11:46
Expands the playable world boundary for the player to prevent dying and to prevent a vehicle's engine from automatically being killed if they go 'out of the world.' Call frequency: This native does not need to be called in a loop.
Corrected formatting and added code block for function declaration.
Clarify EXTEND_WORLD_BOUNDARY_FOR_PLAYER usage and call frequency
@AvarianKnight

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Any new comments shouldn't be in the code blocks, they're meant for native docs imports only.

@technetium-cfx technetium-cfx added the changes requested Additional changes are requested label Feb 6, 2026
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