This is a build2 package repository for
meshoptimizer, a library that
provides algorithms to optimize meshes for GPU rendering pipeline stages, as
well as algorithms to reduce mesh complexity and storage overhead.
This file contains setup instructions and other details that are more
appropriate for development rather than consumption. If you want to use
meshoptimizer in your build2-based project, then instead see the accompanying
PACKAGE-README.md file.
The development setup for meshoptimizer uses the standard bdep-based workflow.
For example:
git clone --recursive https://github.com/build2-packaging/meshoptimizer.git
cd meshoptimizer
bdep init -C @gcc cc config.cxx=g++
bdep update
bdep test