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tiny holes in particles #3255

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@e2002e

Hello, I'm reporting an issue on the particle system.
First there is something that is not really an issue but it's not intuitive and maybe it can be changed:
When placing hairs for ground cover, the mesh must be rotated around the X axis by +90°, the object itself must not have rotation.
Image

Now when rendering, the particles have a hole. This part of the mesh which doesn't seem to correspond to a full face, rather maybe a ground of fragments, is popping up beside the meshes.

Image

@moisesjpelaez i'm pinging you here following our exchange on discord.

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