Add Postal III support - #67
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* Adds a new check box option to tell if we want to decompile a Postal III MDL file. * Makes decompiling character models from Postal III output their modified $bodygroup and $texturegroup QC commands as well as their custom $bolton and $prefab ones.
* This is mainly for models compiled for Xbox 360 Source games. * It only works if the model was decompressed first from it's LZMA compression.
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