A Fabric mod for Minecraft that gives each player their own persistent pocket dimension island.
Supported Versions: Minecraft 1.20.1, 1.20.4, 1.21.11
- Pocket Islands: Each player gets their own isolated island dimension
- Persistence: Islands survive main world resets
- Portal-Based Access: Build a portal frame, activate with emerald
- Invitation System: Invite friends to visit your island
- Void Generation: Clean slate void worlds with starter platforms
- Minecraft 1.20.1, 1.20.4, or 1.21.11
- Fabric Loader (0.15.0+ for 1.20.x, 0.18.4+ for 1.21.x)
- Fabric API
- Both client and server must have the mod installed
Download the version matching your Minecraft version from Releases:
pocketislands-X.X.X+1.20.1.jarfor Minecraft 1.20.1pocketislands-X.X.X+1.20.4.jarfor Minecraft 1.20.4pocketislands-X.X.X+1.21.11.jarfor Minecraft 1.21.11
- Install Fabric Loader on your server
- Download the correct Pocket Islands JAR for your MC version
- Place in the server's
mods/folder- Make sure Fabric API is also installed here
- Start the server
- Install Fabric Loader
- Download the correct Pocket Islands JAR for your MC version
- Place in your
mods/folder- Make sure Fabric API is also installed here
- Launch Minecraft
Important: The mod must be installed on both client and server. See FAQ for details.
This can be configured, this explanation uses the default configuration.
Build a frame using Nether Bricks (4 wide x 5 tall):
N N N N
N N
N N
N N
N N N N
Right-click the inside of the frame with an Emerald to activate.
Walk into the activated portal to enter your pocket island. On first entry, a starter platform with grass blocks and a return portal frame will be created.
Enter the portal on your pocket island to return to your original location.
Important: Bring enough materials to build a return portal!
Player commands:
/pi invites- View your invitations (sent and received)/pi invite <player>- Invite a player to your island/pi invite <player> always- Invite with Always Welcome status (if enabled)/pi uninvite <player>- Revoke a player's invitation/pi togglewelcome <player>- Toggle Always Welcome for an existing invitation (if enabled)/pi portals- View all configured portal types and your island status
Admin commands (op level 2+):
/pi admin list- List all islands/pi admin info <player>- View island details/pi admin tp <player>- Teleport to an island/pi admin delete <player> [confirm]- Delete an island (op 4)
Debug commands (op level 4):
/pi debug perf enable- Enable performance monitoring/pi debug perf disable- Disable performance monitoring/pi debug perf status- Show performance status/pi debug perf reset- Reset performance counters
Note: You should not need the debug commands, but they may be useful for checking.
Config file: config/pocketislands.json
Pocket Islands offers extensive customization options, particularly for island composition. You can define multiple portal types, each creating islands with different materials and properties.
{
"portalTypes": [
{
"frameBlock": "minecraft:nether_bricks",
"activationItem": "minecraft:emerald",
"islandLayers": [
"minecraft:grass_block",
"minecraft:dirt",
"minecraft:stone"
],
"portalColor": "red"
}
],
"consumeActivationItem": false,
"maxInvitationsPerPlayer": 20,
"enableAlwaysWelcome": false,
"unloadEmptyDimensionDelayTicks": 600,
"cleanupIntervalTicks": 600,
"sanitizeChunksOnLoad": true,
"sanitizeRemoveOrphanBlocks": true,
"enableTeleportParticles": true,
"enableTeleportSounds": true,
"enablePortalActivationEffects": true,
"enableInvitationNotifications": true,
"dimensionGameRules": {
"doMobSpawning": false
}
}Define multiple portal types to create islands with different materials:
frameBlock— Block used for portal frames (e.g.,"minecraft:nether_bricks")activationItem— Item used to activate portals (e.g.,"minecraft:emerald")islandLayers— Customize your starter island platform (up to 5 layers, top to bottom)- Example:
["minecraft:grass_block", "minecraft:dirt", "minecraft:stone"] - Create themed islands: grass/dirt/stone, netherrack/soul_sand/basalt, end_stone, etc.
- Each portal type creates a unique island composition
- Each layer is 1 block thick, for 2 dirt block layers, repeat the material in the array
- Example:
portalColor— Color of the portal effect (default:"red")- Available colors:
"white","light_gray","gray","black","brown","red","orange","yellow","lime","green","cyan","light_blue","blue","purple","magenta","pink" - Helps visually distinguish different portal types
- Available colors:
maxInvitationsPerPlayer— Maximum invitations per player (-1for unlimited)enableAlwaysWelcome— Enable the Always Welcome feature (default:false, requires restart)
By default, visitors can only enter your island when you are online and present on your island. The Always Welcome feature allows island owners to grant specific guests permanent access, bypassing these restrictions.
Set enableAlwaysWelcome to true in your config and restart the server:
{
"enableAlwaysWelcome": true
}Note: This setting requires a server restart to take effect. When disabled, all Always Welcome commands are hidden and existing flags are ignored.
Once enabled, island owners have two ways to grant Always Welcome status:
Option 1: Invite with Always Welcome
/pi invite Steve always
This creates a new invitation with Always Welcome enabled immediately.
Option 2: Toggle existing invitation
/pi togglewelcome Steve
This toggles the Always Welcome status on an existing invitation. Run it again to disable.
Use /pi invites to see your sent invitations. When the feature is enabled,
each invitation shows a clickable star indicator:
Sent (players who can visit you):
- Steve [★] [Revoke] ← Green star: Always Welcome ON
- Alex [☆] [Revoke] ← Gray star: Always Welcome OFF
Click the star to toggle the status directly from the chat.
| Invitation Type | Host Online + Home | Host Online + Away | Host Offline |
|---|---|---|---|
| Standard | ✓ Allowed | ✗ Denied | ✗ Denied |
| Always Welcome | ✓ Allowed | ✓ Allowed | ✓ Allowed |
Notes:
- Admins (OP level 2+) always bypass all visit restrictions
- The island owner can always access their own island
- Always Welcome guests still need an active invitation (uninviting removes access)
unloadEmptyDimensionDelayTicks— Delay before unloading empty dimensions (default:600= 30 seconds)cleanupIntervalTicks— How often to check for empty dimensions (default:600= 30 seconds)
sanitizeChunksOnLoad— Purge orphaned block entities and unknown container items on chunk load (default:true)sanitizeRemoveOrphanBlocks— Also remove blocks left without valid support (fires, torches, redstone, snow layers) during sanitization (default:true)
enableTeleportParticles— Show particle effects during teleportationenableTeleportSounds— Play sound effects during teleportationenablePortalActivationEffects— Show effects when activating portalsenableInvitationNotifications— Play sounds for invitation notifications
consumeActivationItem— Whether the activation item is consumed on portal activation (default:false)
Pocket dimensions inherit all game rules from the overworld by default. You can override specific rules using the dimensionGameRules configuration:
{
"dimensionGameRules": {
"keepInventory": true,
"randomTickSpeed": 3,
"doMobSpawning": false
}
}This configuration will:
- Force
keepInventoryto true (players keep items on death) - Force
randomTickSpeedto 3 (crop and plant growth multiplier) - Force
doMobSpawningto false (mobs cannot spawn naturally) - All other rules inherit from the overworld
Version-Specific Game Rule Names:
Minecraft 1.21.x renamed many game rules. Use the appropriate names for your server version:
| Feature | 1.20.x (camelCase) | 1.21.x (snake_case) |
|---|---|---|
| Keep inventory on death | keepInventory |
keep_inventory |
| Mob spawning | doMobSpawning |
spawn_mobs |
| Crop/plant growth speed | randomTickSpeed |
random_tick_speed |
| Mob item drops | doMobLoot |
mob_drops |
| Block drops | doTileDrops |
block_drops |
| Mob griefing | mobGriefing |
mob_griefing |
| Immediate respawn | doImmediateRespawn |
immediate_respawn |
Default behavior:
- 1.20.x:
{"doMobSpawning": false}— Creates void islands with no mobs - 1.21.x:
{"spawn_mobs": false}— Same behavior with renamed rule
NOTE: The intended behavior is that mob spawning is disabled in the pocket dimension, it makes no sense to enable it as it is a
VOIDtype world but if you want to, you can enable it. Just setdoMobSpawning/spawn_mobstotruein the configuration.This is an unsupported feature, and will not be accepted as a bug.
To inherit all rules from the overworld without changes, use an empty map:
{
"dimensionGameRules": {}
}You can define multiple portal types to create different island themes. Players can choose which type of island they want by using different portal materials:
{
"portalTypes": [
{
"frameBlock": "minecraft:nether_bricks",
"activationItem": "minecraft:emerald",
"islandLayers": [
"minecraft:grass_block",
"minecraft:dirt",
"minecraft:stone"
],
"portalColor": "red"
},
{
"frameBlock": "minecraft:blackstone",
"activationItem": "minecraft:nether_star",
"islandLayers": [
"minecraft:netherrack",
"minecraft:soul_sand",
"minecraft:basalt"
],
"portalColor": "red"
},
{
"frameBlock": "minecraft:end_stone_bricks",
"activationItem": "minecraft:ender_pearl",
"islandLayers": [
"minecraft:end_stone"
],
"portalColor": "cyan"
}
]
}Note: The first portal type a player uses determines their island composition permanently.
Use /pi admin reload to reload the configuration without restarting the
server. Changes to portal types only affect newly created islands.
Pocket Islands uses Fabric's standard language file system for all user-facing messages. This allows server admins and modpack creators to customize messages or add translations for different languages.
Language files are located at:
src/main/resources/assets/personalworlds/lang/
The mod includes an English (US) translation by default:
lang/en_us.json
To add support for another language (e.g., German, Dutch, Spanish):
-
Create a new language file with the appropriate locale code:
de_de.jsonfor Germannl_nl.jsonfor Dutches_es.jsonfor Spanish- See Minecraft Wiki - Language for all locale codes
-
Copy the contents of
en_us.jsonas a template -
Translate the message values (keep the keys unchanged):
{
"pocketislands.message.invite_sent": "Eingeladen %s zu deiner Dimension",
"pocketislands.message.invite_received": "%s hat dich zu ihrer Dimension eingeladen",
// ...
}- Place the file in
assets/personalworlds/lang/in your resource pack or mod JAR
To customize messages while keeping the English language:
- Create a resource pack or edit
assets/personalworlds/lang/en_us.jsondirectly - Modify the translation values (right side of each line)
- Keep translation keys (left side) unchanged
- Use
%sfor string parameters,%dfor numbers
Example:
{
"pocketislands.message.invite_sent": "You invited %s to your island!",
"pocketislands.message.invite_received": "%s wants you to visit their island!"
}All translation keys are documented in lang/en_us.json. Key categories include:
pocketislands.message.*— Player-facing messages (invitations, ejections, teleports)pocketislands.command.*— Command feedback and infopocketislands.command.error.*— Error messagespocketislands.invitations.*— Invitation list UI textpocketislands.command.perf.*— Performance monitoring messagespocketislands.command.list.*— Admin list command outputpocketislands.command.info.*— Admin info command outputpocketislands.command.delete.*— Admin delete command warningspocketislands.command.portals.*— Portal types listing and island status
Each pocket island is stored at:
world/dimensions/personalworlds/pw_<uuid>/
Where <uuid> is the player's UUID without dashes.
Each dimension folder contains a .metadata file that enables recovery if the
main registry is corrupted. This file contains:
- Owner UUID
- Owner name
- Dimension ID
- Creation timestamp
- Spawn point
- Generator type
- Player disconnects in pocket island: Position preserved, dimension restored on reconnect even if unloaded
- Dimension unloaded while offline: Player is restored to their island with fallback to bed spawn or world spawn if restoration fails
- Server crashes: Recovery handler checks permissions and evacuates if needed
- Two players enter portal simultaneously: Concurrent portal guard prevents race conditions
- Return position is blocked: Safe spawn finder locates nearby safe position
- Invitation revoked while offline: Player evacuated on next login with fallback chain (return data → bed → spawn)
- Player falls off island: Automatically teleported back before taking void damage
- Unknown blocks or container items: Chunks are sanitized on load — orphaned block entities (backing block is now air) are purged, unknown items in containers are cleared.
The mod is designed to handle 15+ concurrent islands efficiently:
- Islands unload automatically when empty (after 30s delay)
- Memory-efficient chunk generation for void worlds
- Performance monitoring available via debug commands
Yes. Pocket Islands must be installed on both the server and all connecting clients.
The client will experience severe rendering issues when looking at a portal. Chunks will fail to load properly, causing:
- Invisible or corrupted terrain
- Falling through the world
- Visual glitches and flickering
- Potential client crashes
This happens because the client can not properly load the textures and thus can not show the chunks properly.
No. The mod registers custom dimension types that vanilla clients cannot understand. Always ensure clients have the mod installed before they attempt to use pocket island portals.
Your island is safe. Pocket islands are stored separately from the main world. See World Reset Procedure for details on which folders to keep.
Yes, if they invite you. Use /pi invite <player> to invite someone, then
enter their portal to visit their island.
Enter the return portal on your island. It teleports you back to the exact location you entered from.
You're safe. When you fall below Y=0, you're automatically teleported back to your original entry location before taking any void damage. Your items and progress are preserved.
MIT License
First of all I want to credit my friend, Bktwone, for inspiring this mod as well as providing a platform to test this mod.
- Built with Fantasy for runtime dimension creation
- Fabric API for mod hooks