Tested versions
v26.3.beta.1.official [335d159]
System information
Redot v26.3.beta.1 - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 7900X 12-Core Processor (24 threads) - 30.95 GiB memory
Issue description
I saw #1329 make it into Redot 26.3-beta.1 and went to try it out. I'm seeing unexpected and inconsistent behavior when world_background is set to NONE or NOISE.
NONE should remove all regions that have not been added; instead, different patterns are produced among the excluded regions:
NOISE should randomize the regions that have not been added as if to surround the world with mountains; instead, only patterns of regions have noise:
There's also a clear cutoff at the edge here, even though none of these regions have been or were ever included:
Results will vary as you add and remove regions.
Steps to reproduce
- Create a scene with
WorldScape3D as the root (or Node3D as the root and add WorldScape3D to it)
- You will have to select a terrain data directory
- Save the scene
- Set the WorldScape's
material.world_background to Noise or None
- Add and remove regions to see odd behavior
Minimal reproduction project (MRP)
MRP: world_scape_mrp.zip
Interestingly, on first load, the NOISE terrain looked correct. Then I added a region.
Tested versions
v26.3.beta.1.official [335d159]
System information
Redot v26.3.beta.1 - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 32.0.15.6094) - AMD Ryzen 9 7900X 12-Core Processor (24 threads) - 30.95 GiB memory
Issue description
I saw #1329 make it into Redot 26.3-beta.1 and went to try it out. I'm seeing unexpected and inconsistent behavior when
world_backgroundis set toNONEorNOISE.NONEshould remove all regions that have not been added; instead, different patterns are produced among the excluded regions:NOISEshould randomize the regions that have not been added as if to surround the world with mountains; instead, only patterns of regions have noise:There's also a clear cutoff at the edge here, even though none of these regions have been or were ever included:
Results will vary as you add and remove regions.
Steps to reproduce
WorldScape3Das the root (orNode3Das the root and addWorldScape3Dto it)material.world_backgroundtoNoiseorNoneMinimal reproduction project (MRP)
MRP: world_scape_mrp.zip
Interestingly, on first load, the
NOISEterrain looked correct. Then I added a region.