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IAmBored141 edited this page Sep 15, 2026 · 69 revisions

Library mods

  • Brimstone: An API for Quintessential of common procedures.

QoL and Utility mods

  • Alchemi-Net: Adds a Gopher browser, allowing you to browse events in-game.
  • CollisionPatch: Makes the collision the same as newest version of the game. Zip file archived by Haxton, mod made by icwass
  • FrameratePatch: Improves game performance with code tweaks.
  • FTSIGCTU: Adds a number of QOL features, like mirroring parts, a track-editing tool, and more.
  • Glyph Renderer: a small mod that draws every registered part type and exports them to a folder.
  • OMComments: Adds the Comment glyph.
  • OMG: A Command line utility to make GIFs from solution files.
  • Zoom Tool: Allows zooming in and out of the solution editor using ctrl-comma and ctrl-dot.

Campaign/Journal Mods

Atom focused mods

  • Alchemical Inversions A mod that adds glyphs and atoms that only a cheshire alchemist would understand
  • Complicated Elements: A mod that adds composite cardinals, and a glyph to create them.
  • Extransmutations: Adds a plethora of cardinal-focused transmutations and glyphs, along with Ichor.
  • False Aether: Adds new versions of salt, cardinals, and animismus.
  • Fanolytics: Adds atoms that respect the symmetries of the Fano plane.
  • Halving Metallurgy: A mod that introduces the concept of half-promotions.
  • Impetallurgy: Added an alternate sets of organic metal, along with unique glyphs to handle both substance
  • Metal Quintessence A mod that adds chromium, the metallic analog of Quintessence.
  • Miraculum Edere: A mod which attempts to unify most other content mods together. (Not recommended for those new to modding)
  • Neuvolics Adds a new metal-like family of elements.
  • Origami: Adds the orimetals, a twelve-atom family that transforms like the alternating group A₄. Interfaces with the Senneumetals when present.
  • Prima Cyclia: Adds Sulfur and incorporates it into a cycle of primes alongside the existing Quicksilver, Vitae, and Mors. Also adds Oxygen and Phlogiston, accompanying Sulfur as a small family of volatile elements.
  • Prima Materia: Adds Sulfur, a new ring of elements associated with it, and Primae, the underlying substance that gives the world form.
  • Reductive Metallurgy: A mod that introduces glyphs that can demote metals.
  • Sennmetals: A mod that adds the Sennmetals, the anti- counterpart to the Neumetals.
  • True Animismus: A mod that introduces new ways to manipulate Vitae and Mors.
  • True Salt: Adds two new "tiers" of salt and related glyphs, as well as a glyph that can turn any atom into salt.
  • Uncommon Alchemical Primes: A modular mod that adds several sets of elements and glyphs that can be toggled on/off by campaign mods.
  • Unstable Elements: Adds unstable Aether and Uranium atoms, and a glyph for producing Uranium.
  • Vacancy (Discord link) A mod that introduce Vaca, and glyphs that interact with it.

Other Content Mods

  • Embrace Infinifactory: Adds gameplay elements from "Infinifactory", like welders and conveyor belts.
  • Embrace Molek Syntez: Adds gameplay elements from "Molek Syntez", i.e. the manipulators.
  • Extrawners: A mod that adds random inputs and multi-outputs, computation-like rules, catalysts and more. Mostly supersedes Extransmissions.
  • Misc. Glyphs: A mod that adds various glyphs of dubious use and comedy
  • Scaffolding Glyphs: Adds glyphs of scaffolding that create a single instance of an atom on startup.

Check out projects tagged with quintessential-mod for more.

The TestMod is also available as reference, but is outdated and incompatible with Unstable Elements.

External webtools and programs

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