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raidboss: DMU P5 initial triggers - #1105

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Legends0 wants to merge 46 commits into
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p5-initial-triggers
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raidboss: DMU P5 initial triggers#1105
Legends0 wants to merge 46 commits into
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p5-initial-triggers

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@Legends0

@Legends0 Legends0 commented Jul 7, 2026

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This PR adds triggers for P5 mechanics:

  • Ultima Repeater AoEs
  • Fell Forces Role Stacks
  • Flood Start Location and Rotation
  • Maddening Orchestra Triggers
  • Celestriad Debuff and Tower Triggers, including initial tower direction, this is also configurable if strategy is CW or CCW from the vulnerable tower
  • Catastrophic Choice In/Out Trigger
  • Exaflare locations (Contains safe rows, but player may want to alter output to be shorter as it lasts 3.1s)
  • Forsaken AoEs and Forsaken Bonds Stack with number

@Legends0 Legends0 mentioned this pull request Jul 10, 2026
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@github-actions github-actions Bot added the resources /resources label Jul 21, 2026
@github-actions github-actions Bot removed the resources /resources label Jul 23, 2026
Legends0 added 13 commits July 23, 2026 00:08
The debuff comes out later, so need to capture the flare hit instead. Could just filter on tank, but the debuffs apply to those hit by flare. Unsure what would happen in a cover situation with the flare (can there be more than 2 suprise holy/flares?
Will need to add it to stack count too
It may be used with stack.
@Legends0

Legends0 commented Jul 27, 2026

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Probably have the tower npcids wrong. EDIT: Ah, ran into it failing to get debuff. NVM, was because I broke the p5 tracker, fixed the tracker and it went back to normal.

EDIT2: Further review shows I did also mix fire and lightning bnpcids.

@Legends0

Legends0 commented Jul 27, 2026

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Flood can also be wrong on the CW/CCW direction, guess I'll have to examine the log that caused that.

EDIT: Should be corrected now... I added some more examples to the comments, seems the headings can't be used to indicate the rotation.

@Legends0

Legends0 commented Aug 2, 2026

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I'm not sure how helpful the Exa trigger location can be. This mechanic may be too fast for the output to be meaningful and there may not be a predictable pattern to merge every other one. Also the output could remove NW/NE and instead use something like a number count as odds are always nw and evens are always ne. I guess ideally to make any actual use of it, the player would need to override the pattern matching with the markers they are using.

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