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Imports glTF models, including downloads from Sketchfab through the official Data API, into the GeckoLib format: bones, cubes, textures and animations. Source: https://github.com/MopicMP/geckolib-model-importer Co-Authored-By: Claude <noreply@anthropic.com>
The journal was scaffolding for gathering the 120-model survey: mark buttons on every Sketchfab card, notes in localStorage, and a summary window. The survey is done, so the buttons only cluttered the search grid and the plugin wrote to a user's storage for no reason. Gone with it: the stats accumulator that existed solely to feed the journal, and the "Journal of tested models" entry in the Help menu. No behaviour of the importer itself changes.
structure_to_model landed at the end of plugins.json while this branch was open, and this entry was appended to the same place. Both are kept, upstream's first.
The same import, saved as a .cpmproject: File → Customizable Player Models from ZIP. What GeckoLib does not need and a player skin does is asked at the end — height in player pixels, which bone is which part of the player, and whether an animation becomes a vanilla pose or a gesture. The bone mapping is offered as a guess by name rather than applied silently: on a model already rigged like a player it needs no corrections, and on anything else a silent guess is worse than none. Version 0.1.1.
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Imports glTF models, including downloads from Sketchfab through the official Data API, into the GeckoLib format: bones, cubes, textures and animations.
Source: https://github.com/MopicMP/geckolib-model-importer