8+ years · Event-driven platforms · Developer infrastructure · Unreal Engine systems
I design and build developer platforms, runtime systems, and event-driven infrastructure at scale. Best known as the creator of QBCore — an open-source multiplayer framework platform deployed across thousands of live server environments and serving millions of end users worldwide. Currently leading systems architecture and scripting infrastructure for a game studio's Unreal Engine platform, bridging C++ core systems with high-level scripting abstractions to accelerate team-wide development velocity.
QBCore Framework · Open source
Creator and original architect. A modular developer platform featuring a resource management runtime, event-driven inter-process communication layer, and extensible API framework — the globally adopted standard for multiplayer server infrastructure in its ecosystem.
Unreal Engine Scripting Platform · Proprietary
Lead architect. Custom event-driven resource management system, UnLua/C++ bridge, decoupled messaging bus, and internal SDK suite — ported from production-grade patterns into Unreal Engine to standardize the full engineering development lifecycle.
Event-driven architecture API framework design Developer platform engineering Runtime systems High-concurrency infrastructure Unreal Engine (C++ / UnLua) Technical leadership SDK & internal tooling
JavaScript TypeScript Lua C++ Node.js Vue.js




