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GeekBrony/README.md

MoonbowPony / GeekBrony ๐Ÿฆ„

  • ๐Ÿ’œ Pronouns: she/her
  • ๐ŸŽฎ Unity Game Developer
  • ๐Ÿ’พ Software Engineer
  • ๐ŸŒ Network Engineer (AAS)
  • ๐Ÿฆ„ 3D Artist

Skills / Experience

  • 8 years - Unity Engine
  • 8 years - C# (.NET / .NET Core)
  • 5 years - SQL / Database Design
  • 2 years - C / C++
  • 2 years - Java

๐Ÿ“š Currently learning...

  • Unity Engine
    • Tools Development
    • Game Development
  • .NET Core
    • Entity Framework Core
    • ASP.NET Core

Current Project: Heart of the Herd

In 2018, I started development on Heart of the Herd, a passion project MMO game.

What is Heart of the Herd?

Heart of the Herd is an open world slice-of-life social MMO platform where you can create your own pony, make friends, explore a warm and magical pony world, engage in an immersive community roleplay, and be part of a kind, creative, pony-spirited community.

This game is in-development and is expected to launch over the next few years. You can follow the progress over on my Patreon.

Pinned Loading

  1. FoliageTool FoliageTool Public

    Artist-friendly procedural foliage generation tool for the Unity Editor. Experimental, not for production use.

    C# 3 1

  2. unity-control-rigging unity-control-rigging Public

    Extra functionality to create and maintain complex rigs using Unity's Animation Rigging package.

    C# 1