Skip to content

GameDev46/Fractal_Raymarcher

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

87 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GameDev46 - Fractal_Raymarcher GameDev46 - Fractal_Raymarcher

Static Badge Static Badge Static Badge

stars - Fractal_Raymarcher forks - Fractal_Raymarcher

Fractal Raymarcher

A 3D fractal renderer that creates high resolution photorealistic images of your own custom fractals

How It Works

The program makes use of a technique called raymarching to estimate the distances to the 3D fractals and the basic geometric shapes. To represent a physical object in raymarching you need a sign distance function (SDF) that simply return the shortest distance to that object when give any 3D point in space. You can find each scene's SDF in its corresponding shader file (e.g. shader0.glsl contains the SDF of the menger sponge on line 195 in the "sponge" function)

Screenshots

About

A 3D fractal renderer that creates high resolution photorealistic images of your own custom fractals, why not even take a flight around them in flight mode...

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors