tetris using my own FORTH implementation ex:forth and raylib
inspred by tint, based on older gforth implementation
You will need to have raylib (made with vesion 5.5) and ex:forth installed. Raylib needs to be in the form of shared library. Make sure it's compiled with Wayland support if that is what you are using.
To start the program, simply run exforth main.4th.
- upon pice landing, add 1 to score
- add additional 1 for every line dropped
- if show next enabled, divide by two (and add 1 to make up for one lost by division rounding)
- multiply by current level
- there is 9 levels
- block falls each 1/level seconds
- level increses each 10 lines
- first increas takes 10*level lines
