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  • Unemployed
  • China

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BigMoneyKai/README.md

Hey ๐Ÿ‘‹Kai here!

c logo cplusplus logo ubuntu logo go logo opengl logo python logo anaconda logo

Hi, I'm Kai ๐Ÿ‘‹

I'm a computer science student with a strong interest in systems programming, computer graphics, and compilers.
I enjoy building low-level software and understanding how things work under the hood.

Currently, I focus on projects related to:

  • โš™๏ธ C/C++ systems programming
  • ๐ŸŽข Graphic engine "Super Nova" leader developer
  • ๐Ÿง  Compiler design and language implementation
  • ๐ŸŽฎ Computer graphics and game engine development
  • ๐Ÿงฉ Procedural generation (Perlin noise, terrain systems)
  • ๐Ÿ’ป GPU and graphics pipeline
  • ๐Ÿ–ง Full stack with Golang and html,css,javascrip

๐Ÿ”ง What I'm working on

  • A Minecraft-like voxel engine written in C++

    • chunk-based world system
    • procedural terrain generation
    • mesh generation and rendering
  • A toy C-like compiler

    • lexical analysis
    • AST construction
    • parsing and language design

These projects help me understand how graphics engines, programming languages, and low-level systems actually work.


๐Ÿ›  Tech Stack

Languages

  • C++
  • Python
  • Golang
  • C

Graphics / Systems

  • OpenGL
  • SDL
  • GLSL
  • Linux development

Tools

  • Git
  • CMake
  • GCC / Clang
  • Flex / Lex

๐Ÿ“š Interests

Iโ€™m particularly interested in:

  • Graphics engines
  • GPU programming
  • Compilers and language runtimes
  • Operating systems
  • Low-level performance optimization

My long-term goal is to work on graphics, GPU systems, or compiler infrastructure.


๐ŸŒฑ Currently Learning

  • advanced rendering techniques
  • shader programming
  • compiler backend design
  • GPU architecture fundamentals

๐Ÿ“ซ Contact

Feel free to connect or discuss systems programming, graphics, or compilers.

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