I'm a computer science student with a strong interest in systems programming, computer graphics, and compilers.
I enjoy building low-level software and understanding how things work under the hood.
Currently, I focus on projects related to:
- โ๏ธ C/C++ systems programming
- ๐ข Graphic engine "Super Nova" leader developer
- ๐ง Compiler design and language implementation
- ๐ฎ Computer graphics and game engine development
- ๐งฉ Procedural generation (Perlin noise, terrain systems)
- ๐ป GPU and graphics pipeline
- ๐ง Full stack with Golang and html,css,javascrip
-
A Minecraft-like voxel engine written in C++
- chunk-based world system
- procedural terrain generation
- mesh generation and rendering
-
A toy C-like compiler
- lexical analysis
- AST construction
- parsing and language design
These projects help me understand how graphics engines, programming languages, and low-level systems actually work.
Languages
- C++
- Python
- Golang
- C
Graphics / Systems
- OpenGL
- SDL
- GLSL
- Linux development
Tools
- Git
- CMake
- GCC / Clang
- Flex / Lex
Iโm particularly interested in:
- Graphics engines
- GPU programming
- Compilers and language runtimes
- Operating systems
- Low-level performance optimization
My long-term goal is to work on graphics, GPU systems, or compiler infrastructure.
- advanced rendering techniques
- shader programming
- compiler backend design
- GPU architecture fundamentals
Feel free to connect or discuss systems programming, graphics, or compilers.