Skip to content

Luma Framework mods as a component - #86

Merged
ApolloF merged 3 commits into
feature/rhi-parityfrom
feature/rhi-luma
Oct 21, 2026
Merged

ApolloF merged 3 commits into
feature/rhi-parityfrom
feature/rhi-luma

Conversation

@ApolloF

@ApolloF ApolloF commented Oct 21, 2026

Copy link
Copy Markdown
Owner

Adds Luma (Filoppi/Luma-Framework) as component luma, from the catalog's luma section: a mod is matched by exact normalised game name, listed Unreal DX11 games get the generic Unreal mod, and every pick can be overridden by hand or replaced by an imported Luma zip. Install places the add-on beside ReShade (AddonPath honoured) and the Luma\ folder beside the exe, skips the zip's own ReShade dlls, reshade.ini and nvngx_dlss.dll, writes the [Luma] HDR keys only when you choose On/Off, and writes the wiki's Engine.ini lines. Launch args are shown with a Copy button, dgVoodoo is only described and linked (not downloaded). Luma next to a RenoDX HDR mod is a confirmable warning in both directions; Update all skips an unconfirmed pair. Method advisor row 16 now offers Luma as advice.

Verified: dotnet build -warnaserror && dotnet test locally, 1731 passed. Screens to check: game page Luma section, Settings Luma card.

@ApolloF
ApolloF merged commit bcee139 into feature/rhi-parity Oct 21, 2026
1 check passed
@ApolloF
ApolloF deleted the feature/rhi-luma branch October 21, 2026 16:11
ApolloF added a commit that referenced this pull request Oct 23, 2026
* RHI parity: plan and research notes

* Generic component records in the install record, component registry and per-component picks (#70)

* Catalog client, verified downloads and game matcher (#71)

* Scan: keep the Steam AppID from the appmanifest on GameEntry and GameInfo

* Catalog client, verified downloader and game matcher for the catalog repo

* Game detection: graphics API, bitness, engine, UE version, upscaler signals, Battle.net and Rockstar (#72)

* Per-game NVIDIA driver profile settings with reset to previous values (#73)

* Per-game NVIDIA driver profile: DLSS, MFG, Smooth Motion, RTX HDR and sync settings with reset to previous values

* NVIDIA profile: write each DLSS preset together with its override switch again

* ReShade fully managed: library, channels, DLL naming, foreign dlls, Vulkan layer, ini template (#75)

* ReShade library, sources, DLL naming, foreign-DLL detection, Vulkan layer and ini template (core)

* ReShade tests: sources, naming, foreign dlls, Vulkan layer, library, installer, ini template

* ReShade managed: settings and game page UI, help topics, docs

* RenoDX HDR mods per game (#74)

* RenoDX HDR component: pick per game, install with ReShade, ini and Engine.ini work, updates, catalog download of the DLSS add-on

* RenoDX HDR: game page section, Settings, Update all, help topics, docs

* RenoDX HDR: install ReShade through the managed path, Vulkan layer route, per-game build pick

* RHI parity plan: manual control workstream, mirror decisions

* Per-game method advisor and DLSS5-Feeder (#76)

* DLSS5-Feeder component and the one-neural-consumer rule in the install planner

* Method advisor from the 20-row decision table, GPU detection and OptiScaler compat lookup

* Works in this game panel on the game page and the Feeder row

* Test: await the pinned Feeder build instead of blocking

* Frame limiters: driver, ReLimiter, Display Commander, Unreal cap (#78)

* Frame limit: methods, rules, settings, ini keys, library, catalog model and the service

wip

* Frame limit tests: install, switching, driver zeroing, library

* Frame limit: game view model, commands, update all

* Frame limit: game page and Settings sections, help topics, docs, view model tests

* Frame limit: anti-cheat is a confirmable warning for the add-ons, not a block

* ReShade add-ons, shader packs and presets in the app (#77)

* Catalog model for the addons and shaderPacks sections

* ReShade add-ons, shader packs and presets: planners, install service, imports, tests

* WIP: ReShade extras view models, settings and game page (paused mid-task)

* Reject import ids that aren't a plain folder name

* Notice when GitHub rate-limits the app, with a shortcut to the token setting (#80)

* Conflict rules become confirmable warnings (NR add-ons, MFG, anti-cheat, Store) (#79)

* Conflicts become confirmable warnings: NR add-ons, MFG, anti-cheat, Store installs

* Update Uplift and DFC tests for confirmable conflicts

* Settings NR add-on defaults: several allowed with a confirm and warning, no migration

* Fix tests: onboarding pick replaces defaults, clash count

* Manual control everywhere: detection overrides, HDR mod pick/import, own ini values (#81)

* Per-game detection overrides: API, bitness, engine, main exe, mod folder

* HDR: pick any catalog mod or import your own add-on, manual Engine.ini path, own ini values; proxy reset

* Tests and help for the manual-control overrides

* Download nvngx_dlssnr.dll, Lecram's add-on and ShortFuse's add-on from the catalog mirror (#82)

* DXVK and Lilium HDR as a component (#83)

* DXVK: library, channels, dxvk.conf plan, install service, Lilium present method

* DXVK: advisor entry, game page and settings sections, help topics, tests

* DXVK: advisor test follows the new entry, comments

* Luma Framework mods as a component (#86)

* WIP Luma: catalog model, handoff notes

* Luma component: per-game and generic Unreal mods, library, install, game page and Settings sections

* Release-review fixes for rhi-parity (#87)

* Vulkan layer: protected folder ACL, owner checks, fresh temp files; keep working bitness on failed update

* Full uninstall restores DXVK and frame limit driver values

* Review fixes: shared search path undo, DXVK removal restores ReShade, nightly layer refusal, catalog name/hash checks, known-folder config gate, Luma ReShade 6.6

* 3.0.0: version bump, README and release notes

* Drop docs/plans and docs/research; keep the method table in docs/advisor.md

* Pick older mirrored builds (NR runtime, Lecram, ShortFuse) in the build pickers; a pinned Lecram/DFC default stays pinned

* Label same-version catalog builds by their file version

* Demo pretends an RTX 4080; the anti-cheat caution shows once in the Works panel

* MFG Unlock only on RTX 40; Lecram auto-download switch in Settings; help text without the removed multi-add-on setting

* Retake the README screenshots for 3.0.0

* Wider LATEST column on the game page; shorter Feeder Auto label

* Detect the GPU from the right registry class; mouse wheel no longer changes closed dropdowns; Default replaces the Recommended preset

* NR runtime and DLSS files above Detection; scan skips _DLSS5_Backup; mod page link under the picked mod

* Build pickers: newest first, one entry per version, shorter labels; import-only note and Rename button on add-on cards

* Works panel: clickable method cards with one-line summaries and details; advisor prefers ready methods and skips ones that clash with the installed route

* Short one-line tips for every help topic and the long tooltips; full text stays on the guide page

* Advisor warns only about clashes an install leaves and keeps the game's add-on; advice-only method cards open their details; Lecram is import only in the public build
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant