There's currently a major limitation when it comes to underground blocks replacement and biomes
In my current setup I'm using Gave Generator to attempt generating "realistic" layers of strata loosely based on the geology of Earth.
Ore stone variants replaces all stone generation as expected, but UBC fails to change other blocks like gravel, sand and overgrown stone to match the corresponding layer, causing a visual disconnection in terrain generation, as well as spawning thematically inconsistent variants of rocks.

in short: Ground layers, gravel and sand are still following the UBC's seeds independently of what stone CG generates.
I'm happy to provide and files or logs necessary to come up with a solution.
Thanks for your time.
There's currently a major limitation when it comes to underground blocks replacement and biomes
In my current setup I'm using Gave Generator to attempt generating "realistic" layers of strata loosely based on the geology of Earth.
Ore stone variants replaces all stone generation as expected, but UBC fails to change other blocks like gravel, sand and overgrown stone to match the corresponding layer, causing a visual disconnection in terrain generation, as well as spawning thematically inconsistent variants of rocks.
in short: Ground layers, gravel and sand are still following the UBC's seeds independently of what stone CG generates.
I'm happy to provide and files or logs necessary to come up with a solution.
Thanks for your time.