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world

Working repository for a simulation-first RPG world.

The goal is a headless, turn-based 2D grid world simulation that can support multiple clients: terminal, web, native UI, automated tests, and AI agents. The frontend is not the source of truth. The simulation core is.

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  • 2D grid-based, turn-based RPG world.
  • Simulation depth matters more than graphics.
  • Human players and AI agents should use the same action interface.
  • Entities perceive only what their senses, knowledge, memory, and position allow them to perceive.
  • World changes should flow through explicit actions, validation, events, and state updates.
  • Content should be system-driven: materials, body parts, factions, knowledge, environment, tools, rituals, mutations, and social relationships should combine into emergent behavior.

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