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134 lines (119 loc) · 3.8 KB
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Copy pathmain.cpp
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134 lines (119 loc) · 3.8 KB
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#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <chrono>
#include <cmath>
#include <thread>
int get_max_iters(float scale) {
return static_cast<int>(1'000.0f * sqrt(sqrt(sqrt(1.0f / scale))));
}
enum class palette { fire, ice, forest };
void set_palette(sf::Shader& mset_shader, palette palette) {
switch (palette) {
case palette::fire:
mset_shader.setUniform("palette", sf::Glsl::Vec3(3.0f, 2.0f, 1.0f));
break;
case palette::ice:
mset_shader.setUniform("palette", sf::Glsl::Vec3(1.0f, 2.0f, 3.0f));
break;
case palette::forest:
mset_shader.setUniform("palette", sf::Glsl::Vec3(1.0f, 3.0f, 1.0f));
break;
}
}
int main() {
constexpr auto frame_duration = std::chrono::milliseconds{17};
sf::Glsl::Vec2 res{800.0f, 600.0f};
sf::RenderWindow window{
sf::VideoMode{static_cast<unsigned>(res.x), static_cast<unsigned>(res.y)}, "Brot", sf::Style::Default};
sf::Shader mset_shader;
if (!mset_shader.loadFromFile("mset.frag", sf::Shader::Fragment)) {
throw std::runtime_error{"Failed to load shader."};
}
mset_shader.setUniform("res", res);
sf::Glsl::Vec2 pos{-0.5f, 0.0f};
mset_shader.setUniform("pos", pos);
float scale = 4.0f;
mset_shader.setUniform("scale", scale);
int max_iters = get_max_iters(scale);
mset_shader.setUniform("max_iters", max_iters);
set_palette(mset_shader, palette::ice);
sf::RenderStates const mset_states{&mset_shader};
sf::RectangleShape const shape{res};
sf::Vector2f last_mouse_pos;
bool drag = false;
bool running = true;
auto last_update = std::chrono::steady_clock::now();
while (running) {
// Update.
sf::Event e;
while (window.pollEvent(e)) {
switch (e.type) {
case sf::Event::Closed:
running = false;
break;
case sf::Event::Resized:
res = {static_cast<float>(e.size.width), static_cast<float>(e.size.height)};
mset_shader.setUniform("res", res);
break;
case sf::Event::KeyPressed:
switch (e.key.code) {
case sf::Keyboard::Up:
max_iters += 10;
mset_shader.setUniform("max_iters", max_iters);
break;
case sf::Keyboard::Down:
max_iters -= 10;
mset_shader.setUniform("max_iters", max_iters);
break;
case sf::Keyboard::Num1:
set_palette(mset_shader, palette::ice);
break;
case sf::Keyboard::Num2:
set_palette(mset_shader, palette::fire);
break;
case sf::Keyboard::Num3:
set_palette(mset_shader, palette::forest);
break;
}
case sf::Event::MouseButtonPressed:
if (e.mouseButton.button == sf::Mouse::Button::Left) {
drag = true;
last_mouse_pos = {static_cast<float>(e.mouseButton.x), static_cast<float>(e.mouseButton.y)};
}
break;
case sf::Event::MouseButtonReleased:
drag = false;
break;
case sf::Event::MouseMoved:
if (drag) {
sf::Vector2f mouse_pos{static_cast<float>(e.mouseMove.x), static_cast<float>(e.mouseMove.y)};
pos.x += (last_mouse_pos.x - mouse_pos.x) * scale / res.y;
pos.y += (last_mouse_pos.y - mouse_pos.y) * scale / res.y;
last_mouse_pos = mouse_pos;
mset_shader.setUniform("pos", pos);
break;
}
case sf::Event::MouseWheelScrolled:
if (e.mouseWheelScroll.wheel == sf::Mouse::VerticalWheel) {
scale = scale * (1.0f - 0.1f * e.mouseWheelScroll.delta);
mset_shader.setUniform("scale", scale);
max_iters = get_max_iters(scale);
mset_shader.setUniform("max_iters", max_iters);
}
break;
}
}
// Draw.
window.clear();
window.draw(shape, mset_states);
window.display();
// Timing.
auto now = std::chrono::steady_clock::now();
auto elapsed = now - last_update;
last_update = now;
if (std::chrono::duration_cast<std::chrono::milliseconds>(elapsed) < frame_duration) {
std::this_thread::sleep_for(frame_duration - elapsed);
}
}
return 0;
}