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Attrib.Value is int for webgl and uint for opengl? #26

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@swiftcoder

In attempting to cross-compile a program for both WebGL and Desktop OpenGL, I've noticed that the Attrib type is uint for the former, and int for the latter. This makes it a little hard to manipulate these in a portable way.

Is there a technical reason why these are different, or could they be brought into alignment?

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