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Copy pathsnips.js
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121 lines (98 loc) · 3.87 KB
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///raycast test
var dY = camera1.position.z*Math.tan(camera1.fov/2*pi/180);
var dX = dY*camera1.aspect;
var geometry = new THREE.PlaneGeometry( 2*dX, 2*dY, 2 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
var plane = new THREE.Mesh( geometry, material );
// scene1.add( plane );
var raycaster = new THREE.Raycaster();
//raycast test
// x,y are mouse position
raycaster.setFromCamera(new THREE.Vector2(x,y), camera1);
var intersect = raycaster.intersectObject(plane);
console.log(intersect[0].point);
// // testObj.applyForce( laser.getGroup().getWorldDirection(),
// // lastHit.point, 0.05 );
// console.log('hit', lastHit.distance);
// // testObj.update(frame);
// // if((l.scale.z+l.position.z) > lastHit.distance){
// l.scale.z = lastHit.distance - l.position.z;
// if(l.scale.z <= 0) l.scale.z = 0.001;
// console.log('shorten')
// // }
// }
function testUpdate(){
var mag =5;
var l = laser.getGroup();
if(exists(controls1.isMouseDown)){
if(controls1.isMouseDown()){
l.scale.z += mag;
// l.visible= true;
intersect = raycaster.intersectObject(sail.sailmesh, true);
// var intersect = raycaster.intersectObject(scene1, true);
// var intersect = raycaster.intersectObject(testObj.main, true);
if(intersect.length) {
lastHit = intersect[0];
sail.applyForce( l.getWorldDirection(), lastHit.point, 0.05 );
}
} else {
// var mag = 1;
var vec = l.getWorldDirection().multiplyScalar(mag);
l.position.add( vec );
}
} else {
controls1.update();
}
//fix length of beam to not pierce the sail
var dist = l.position.clone().sub(p.chapter1.slide2.beam.position).length();
if( dist + l.scale.z > lastHit.distance ){
l.scale.z = lastHit.distance - dist;
if(l.scale.z <=0 ) l.scale.z =0.001;
}
laser.update();
earth.update();
sail.update(frame);
// testObj.update(frame);
stars.update();
renderer1.render(scene1, camera1);
return;
}
function testIni(){
test = true;
var pi = Math.PI;
camera1.position.z = 35;
earth = new Earth(p.chapter1.slide2.earth);
scene1.add(earth.getGroup());
laser = new Laser(p.chapter1.slide2.beam, false, false, false, false );
laser.getGroup().scale.z = 1e-3;
scene1.add(laser.getGroup());
sail = new SolarSail(p.chapter1.slide2.sail);
scene1.add(sail.getGroup());
stars = new StarField(p.chapter1.slide2.stars);
scene1.add(stars.getGroup());
// testObj= new TestObject();
// scene1.add(testObj.getGroup());
raycaster = new THREE.Raycaster();
var mmov = function(x,y, ang2D){
//reset angle to origin, or may get strange accumulation errors that flip
// unrelated axes
laser.getGroup().rotation.copy( p.chapter1.slide2.beam.euler);
laser.getGroup().rotateX(-ang2D);
raycaster.set(laser.getGroup().position,
laser.getGroup().getWorldDirection());
}
var mdwn = function(x,y, ang2D){
//reset
laser.getGroup().scale.z = 0.01; //reset
laser.getGroup().position.copy( p.chapter1.slide2.beam.position ); //reset
//set aiming
mmov(x,y, ang2D);
}
var mup = function(x, y, ang2D){
return;
}
controls1 = new FireControls(renderer1, camera1,
p.chapter1.slide2.beam.position, 0,
mdwn, mup, mmov);
// controls1 = new THREE.OrbitControls(camera1, renderer1.domElement);
}