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Add FableLoom visual canon bindings and capability-aware conditioning #5379
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architectureArchitecture and SOLIDArchitecture and SOLIDarea:mediaarea:pipelineComic/story production pipelineComic/story production pipelinearea:story-builderStory Builder featureStory Builder featureeffort:xhighDispatch reasoning effort: extra highDispatch reasoning effort: extra highmodel:heavyDispatch capability: strongest available coding modelDispatch capability: strongest available coding modelplanTracked by /do:replanTracked by /do:replanplan-featureFeature plan filed by the plan-feature brainstormFeature plan filed by the plan-feature brainstorm
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architectureArchitecture and SOLIDArchitecture and SOLIDarea:mediaarea:pipelineComic/story production pipelineComic/story production pipelinearea:story-builderStory Builder featureStory Builder featureeffort:xhighDispatch reasoning effort: extra highDispatch reasoning effort: extra highmodel:heavyDispatch capability: strongest available coding modelDispatch capability: strongest available coding modelplanTracked by /do:replanTracked by /do:replanplan-featureFeature plan filed by the plan-feature brainstormFeature plan filed by the plan-feature brainstorm
Part of #5377. Blocked by #5378.
Goal
Make FableLoom compile structured scene bindings into capability-aware visual conditioning so a canon-locked shot uses the approved character package and compatible local LoRAs instead of relying on prompt text alone.
Proposed approach
Acceptance criteria
Out of scope