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Copy pathprefabs.cpp
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executable file
·412 lines (387 loc) · 11.1 KB
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#include "agencyinclude.h"
#include "prefabs.h"
#include "maplib.h"
//STANDARD OPERATIONS
bool InitializePrefab(PPREFAB prefab, int width, int height)
{
if (height < 1 || width < 1){
return false;
}
prefab->width = width;
prefab->height = height;
prefab->prefabdata = (int**)malloc(sizeof(int*) * height);
for(int i = 0; i < height; i++){
prefab->prefabdata[i] = (int*)malloc(sizeof(int) * width);
for(int k = 0; k < width; k++){
prefab->prefabdata[i][k] = OBJECT_SYM_GROUND; //FILL WITH GROUND
}
}
return true;
}
bool FillPrefab(PPREFAB prefab, int** tiles, int width, int height)
{
if (height > prefab->height || width > prefab->width){
return false;
}
for(int i = 0; i < height; i++){
for(int k = 0; k < width; k++){
prefab->prefabdata[i][k] = tiles[i][k];
}
}
return true;
}
void TerminatePrefab(PPREFAB prefab)
{
for(int i = 0; i < prefab->height; i++){
free(prefab->prefabdata[i]);
}
free(prefab->prefabdata);
prefab->prefabdata = NULL;
}
//TILEWISE OPERATIONS
void RotatePrefabTiles(PPREFAB prefab)
{
int* currenttile;
for(int h = 0; h < prefab->height; h++){
for(int w = 0; w < prefab->width; w++){
currenttile = &prefab->prefabdata[h][w];
switch(*currenttile){
case BUILDING_SYM_BLCORNER:
*currenttile = BUILDING_SYM_TLCORNER;
break;
case BUILDING_SYM_TRCORNER:
*currenttile = BUILDING_SYM_BRCORNER;
break;
case BUILDING_SYM_BRCORNER:
*currenttile = BUILDING_SYM_BLCORNER;
break;
case BUILDING_SYM_TLCORNER:
*currenttile = BUILDING_SYM_TRCORNER;
break;
case BUILDING_SYM_VWALL:
*currenttile = BUILDING_SYM_HWALL;
break;
case BUILDING_SYM_HWALL:
*currenttile = BUILDING_SYM_VWALL;
break;
case BUILDING_SYM_VDOOR:
*currenttile = BUILDING_SYM_HDOOR;
break;
case BUILDING_SYM_HDOOR:
*currenttile = BUILDING_SYM_VDOOR;
break;
}
}
}
}
void HFlipPrefabTiles(PPREFAB prefab)
{
int* currenttile;
for(int h = 0; h < prefab->height; h++){
for(int w = 0; w < prefab->width; w++){
currenttile = &prefab->prefabdata[h][w];
switch(*currenttile){
case BUILDING_SYM_BLCORNER:
*currenttile = BUILDING_SYM_BRCORNER;
break;
case BUILDING_SYM_TRCORNER:
*currenttile = BUILDING_SYM_TLCORNER;
break;
case BUILDING_SYM_BRCORNER:
*currenttile = BUILDING_SYM_BLCORNER;
break;
case BUILDING_SYM_TLCORNER:
*currenttile = BUILDING_SYM_TRCORNER;
break;
}
}
}
}
void VFlipPrefabTiles(PPREFAB prefab)
{
int* currenttile;
for(int h = 0; h < prefab->height; h++){
for(int w = 0; w < prefab->width; w++){
currenttile = &prefab->prefabdata[h][w];
switch(*currenttile){
case BUILDING_SYM_BLCORNER:
*currenttile = BUILDING_SYM_TLCORNER;
break;
case BUILDING_SYM_TRCORNER:
*currenttile = BUILDING_SYM_BRCORNER;
break;
case BUILDING_SYM_BRCORNER:
*currenttile = BUILDING_SYM_TRCORNER;
break;
case BUILDING_SYM_TLCORNER:
*currenttile = BUILDING_SYM_BLCORNER;
break;
}
}
}
}
//FULL PREFAB OPERATIONS
void RotatePrefab(PPREFAB prefab)
{
int oldvertcounter;
int newvertcounter;
int oldhorizcounter;
int newhorizcounter;
PREFAB tempprefab;
//FIRST, CREATE COPY.
InitializePrefab(&tempprefab, prefab->width, prefab->height);
FillPrefab(&tempprefab, prefab->prefabdata, prefab->width, prefab->height);
//ROTATE ALL TILES IN THE NEW PREFAB.
RotatePrefabTiles(&tempprefab);
//NOW, TERMINATE OLD PREFAB AND RE-ALLOCATE TO REVERSED SIZE.
TerminatePrefab(prefab);
InitializePrefab(prefab, tempprefab.height, tempprefab.width);
//ALL SET TO ITERATE. START FROM OLD BOTTOM, ITERATE FORWARD.
//YOU MUST FILL VERTICALLY IN NEW PREFAB THOUGH.
for(oldvertcounter = tempprefab.height -1, newhorizcounter = 0; newhorizcounter < prefab->width; newhorizcounter++, oldvertcounter--)
{
for(oldhorizcounter =0, newvertcounter = 0; oldhorizcounter < tempprefab.width; oldhorizcounter++, newvertcounter++){
prefab->prefabdata[newvertcounter][newhorizcounter] = tempprefab.prefabdata[oldvertcounter][oldhorizcounter];
}
}
}
void HFlipPrefab(PPREFAB prefab)
{
int linecounter;
int forwardcount;
int backwardcount;
PREFAB tempprefab;
//THIS ONE'S RELATIVELY EASY.
//CREATE A NEW PREFAB THE EXACT SAME SIZE AS THE OLD ONE. COPY CONTENTS INTO IT.
InitializePrefab(&tempprefab, prefab->width, prefab->height);
FillPrefab(&tempprefab, prefab->prefabdata, prefab->width, prefab->height);
//HFLIP ALL TILES IN THE NEW PREFAB.
HFlipPrefabTiles(&tempprefab);
//COPY FROM NEW PREFAB INTO OLD PREFAB, TOP TO BOTTOM, RIGHT TO LEFT.
for(linecounter = 0; linecounter < prefab->height; linecounter++){
for(forwardcount = 0, backwardcount = prefab->width - 1; forwardcount < prefab->width; forwardcount++, backwardcount--)
{
prefab->prefabdata[linecounter][forwardcount] = tempprefab.prefabdata[linecounter][backwardcount];
}
}
}
void VFlipPrefab(PPREFAB prefab)
{
int forwardlinecounter;
int backwardlinecounter;
int forwardxcount;
PREFAB tempprefab;
//THIS ONE'S LIKE THE HORIZONTAL FLIP.
//CREATE A NEW PREFAB THE EXACT SAME SIZE AS THE OLD ONE. COPY CONTENTS INTO IT.
InitializePrefab(&tempprefab, prefab->width, prefab->height);
FillPrefab(&tempprefab, prefab->prefabdata, prefab->width, prefab->height);
//VFLIP ALL TILES IN THE NEW PREFAB.
VFlipPrefabTiles(&tempprefab);
//COPY FROM NEW PREFAB INTO OLD PREFAB, BOTTOM TO TOP, LEFT TO RIGHT.
for(forwardlinecounter = 0, backwardlinecounter = prefab->height - 1; forwardlinecounter < prefab->height; forwardlinecounter++, backwardlinecounter--){
for(forwardxcount = 0; forwardxcount < prefab->width; forwardxcount++)
{
prefab->prefabdata[forwardlinecounter][forwardxcount] = tempprefab.prefabdata[backwardlinecounter][forwardxcount];
}
}
}
//DEBUGGING OPERATIONS
PREFAB CreateDebugPrefab()
{
PREFAB temp;
InitializePrefab(&temp, 5, 3);
temp.prefabdata[0][0] = BUILDING_SYM_TLCORNER;
temp.prefabdata[0][1] = BUILDING_SYM_HWALL;
temp.prefabdata[0][2] = BUILDING_SYM_HWALL;
temp.prefabdata[0][3] = BUILDING_SYM_HWALL;
temp.prefabdata[0][4] = BUILDING_SYM_TRCORNER;
temp.prefabdata[1][0] = BUILDING_SYM_BLCORNER;
temp.prefabdata[1][1] = BUILDING_SYM_TRCORNER;
temp.prefabdata[1][2] = OBJECT_SYM_FLOOR;
temp.prefabdata[1][3] = OBJECT_SYM_FLOOR;
temp.prefabdata[1][4] = BUILDING_SYM_VWALL;
temp.prefabdata[2][0] = OBJECT_SYM_GROUND;
temp.prefabdata[2][1] = BUILDING_SYM_BLCORNER;
temp.prefabdata[2][2] = BUILDING_SYM_HWALL;
temp.prefabdata[2][3] = BUILDING_SYM_HWALL;
temp.prefabdata[2][4] = BUILDING_SYM_BRCORNER;
return temp;
}
void CreatePrefabString(PPREFAB prefab, char* out)
{
char tempbuf[2000];
char quickbuf[2];
sprintf(out, "");
for(int h = 0; h < prefab->height; h++)
{
sprintf(tempbuf, "");
for(int w = 0; w < prefab->width; w++){
sprintf(quickbuf, "%c", (char)prefab->prefabdata[h][w]);
strcat(tempbuf, quickbuf);
}
strcat(out, tempbuf);
strcat(out, "\n");
}
}
int LoadPrefabArrayFromDisk(PPREFAB* output, char* prefabfile) //RETURNS NUMBER OF ELEMENTS, IF NOTHING OR CORRUPT, RETURNS ZERO.
{
FILE* fp;
int numberofprefabs;
int mTileSize;
int mWidth;
int mHeight;
// int* mTempTiles;
// int** mTempDoubleArray;
int numcheck = 0;
int mId;
// PPREFAB easytoreadarray;
if(prefabfile == NULL){
return 0;
}
if((fp = fopen(prefabfile, "rb")) == NULL){
return 0;
}
//THE FIRST NUMBER CORRESPONDS TO THE NUMBER OF PREFABS IN THE FILE. LET'S READ THAT IN.
if(!fread((void*)&numberofprefabs, sizeof(int), 1, fp)){
fclose(fp);
return 0;
}
if(numberofprefabs < 1){
fclose(fp);
return 0;
}
//NOW, MOVING ON. MALLOC THE ARRAY OF PREFABS.
*output = (PPREFAB) malloc(sizeof(PREFAB) * numberofprefabs);
//NOW, WE MUST COMPLETE A SPECIAL LOADING SEQUENCE ONCE FOR EACH PREFAB.
for(int prefabcounter = 0; prefabcounter < numberofprefabs; prefabcounter++)
{
//THE SEQUENCE IS THIS:
//FIRST INTEGER IS ID.
if(!fread((void*)&mId, sizeof(int), 1, fp)){
fclose(fp);
return 0;
}
//SECOND INTEGER IS WIDTH.
if(!fread((void*)&mWidth, sizeof(int), 1, fp)){
fclose(fp);
return 0;
}
//THIRD INTEGER IS HEIGHT.
if(!fread((void*)&mHeight, sizeof(int), 1, fp)){
fclose(fp);
return 0;
}
InitializePrefab(&((*output)[prefabcounter]), mWidth, mHeight);
mTileSize = mWidth * mHeight;
PREFAB tempfab;
InitializePrefab(&tempfab, mWidth, mHeight);
int kw;
(*output)[prefabcounter].id = mId;
for(int m = 0; m < mHeight; m++){
fread((void*)tempfab.prefabdata[m], sizeof(int) * mWidth, 1, fp);
//CONVERT ALL TILE TYPES TO ACTUAL DATA.
for(kw = 0; kw < mWidth; kw++){
tempfab.prefabdata[m][kw] = TileTypeToPrefabData(tempfab.prefabdata[m][kw]);
}
}
FillPrefab(&(*output)[prefabcounter], tempfab.prefabdata, mWidth, mHeight);
TerminatePrefab(&tempfab);
//AND BEGIN AGAIN. INCREMENT THE FAILSAFE COUNTER.
numcheck++;
}
fclose(fp);
if(numcheck < numberofprefabs){
TerminatePrefabArray(*output, numcheck);
return 0;
}
return numberofprefabs;
}
bool SavePrefabArrayToDisk(PPREFAB array, int numberelements, char* filename)
{
FILE* fp;
if(!(fp = fopen(filename, "wb"))){
return false;
}
fwrite((void*)&numberelements, sizeof(int),1,fp); //WRITE THE NUMBER OF ELEMENTS.
for(int i = 0; i < numberelements; i++){
//WRITE THE ID
fwrite((void*)&(array[i].id), sizeof(int), 1, fp);
//WRITE THE WIDTH
fwrite((void*)&(array[i].width), sizeof(int), 1, fp);
//WRITE THE HEIGHT
fwrite((void*)&(array[i].height), sizeof(int), 1, fp);
//WRITE THE DATA.
int kw;
for(int h = 0; h < array[i].height; h++){
for(kw = 0; kw < array[i].width; kw++){
array[i].prefabdata[h][kw] = PrefabDataToTileType(array[i].prefabdata[h][kw]);
}
fwrite((void*)array[i].prefabdata[h], sizeof(int) * array[i].width, 1, fp);
}
}
fclose(fp);
return true;
}
void TerminatePrefabArray(PPREFAB array, int numberofelements)
{
for(int i = 0; i < numberofelements; i++){
TerminatePrefab(&(array[i]));
// free(&(array[i]));
}
free(array);
}
int PrefabDataToTileType(int data)
{
switch(data){
case OBJECT_SYM_GROUND:
return 8;
case OBJECT_SYM_FLOOR:
return 9;
case BUILDING_SYM_BLCORNER:
return 2;
case BUILDING_SYM_TRCORNER:
return 1;
case BUILDING_SYM_BRCORNER:
return 3;
case BUILDING_SYM_TLCORNER:
return 0;
case BUILDING_SYM_VWALL:
return 4;
case BUILDING_SYM_HWALL:
return 5;
case BUILDING_SYM_VDOOR:
return 6;
case BUILDING_SYM_HDOOR:
return 7;
default:
return 9;
}
}
int TileTypeToPrefabData(int type)
{
switch(type){
case 9:
return OBJECT_SYM_FLOOR;
case 8:
return OBJECT_SYM_GROUND;
case 2:
return BUILDING_SYM_BLCORNER;
case 1:
return BUILDING_SYM_TRCORNER;
case 3:
return BUILDING_SYM_BRCORNER;
case 0:
return BUILDING_SYM_TLCORNER;
case 5:
return BUILDING_SYM_HWALL;
case 4:
return BUILDING_SYM_VWALL;
case 7:
return BUILDING_SYM_HDOOR;
case 6:
return BUILDING_SYM_VDOOR;
default:
return OBJECT_SYM_FLOOR;
}
return OBJECT_SYM_FLOOR;
}