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Copy pathguns.cpp
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executable file
·2465 lines (2227 loc) · 79.5 KB
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#include "agencyinclude.h"
#include "guns.h"
int RetrieveGlobalSubAmmoType(PROUND round)
{
POTYPE tmpObj;
PPOTYPE lstObj;
// int i;
//WE FIRST FIND THE MAIN AMMO BY THE WEAPONS' AMMO ID FIELD.
tmpObj.ammo.id = round->mainammotype;
lstObj = findObject(globals.globalweaponsammo.ammolist, &tmpObj, CompareAmmoID);
if (lstObj == NULL){
return RETRIEVEGLOBALSUBAMMOTYPEFAILED; //NO GOOD. WE COULDN'T GET A MAIN AMMO TYPE MATCH.
}
else{
return lstObj->ammo.type;
}
}
PSHELL RetrieveGlobalShellData(PROUND round)
{
POTYPE tmpObj;
PPOTYPE lstObj;
int i;
//WE FIRST FIND THE MAIN AMMO BY THE WEAPONS' AMMO ID FIELD.
tmpObj.ammo.id = round->mainammotype;
lstObj = findObject(globals.globalweaponsammo.ammolist, &tmpObj, CompareAmmoID);
if (lstObj == NULL){
return NULL; //NO GOOD. WE COULDN'T GET A MAIN AMMO TYPE MATCH.
}
for (i = 0 ; i < lstObj->ammo.maxammotypes; i++){
if (i == round->subammotype){
return &(lstObj->ammo.specialammo.shelldata[i]); //GOTCHA.
}
}
return NULL;
}
PBULLET RetrieveGlobalBulletData(PROUND round)
{
POTYPE tmpObj;
PPOTYPE lstObj;
int i;
//WE FIRST FIND THE MAIN AMMO BY THE WEAPONS' AMMO ID FIELD.
tmpObj.ammo.id = round->mainammotype;
lstObj = findObject(globals.globalweaponsammo.ammolist, &tmpObj, CompareAmmoID);
if (lstObj == NULL){
return NULL; //NO GOOD. WE COULDN'T GET A MAIN AMMO TYPE MATCH.
}
for (i = 0 ; i < lstObj->ammo.maxammotypes; i++){
if (i == round->subammotype){
return &(lstObj->ammo.specialammo.bulletdata[i]); //GOTCHA.
}
}
return NULL;
}
PEXPLOSIVE RetrieveGlobalExplosiveData(PROUND round)
{
POTYPE tmpObj;
PPOTYPE lstObj;
int i;
//WE FIRST FIND THE MAIN AMMO BY THE WEAPONS' AMMO ID FIELD.
tmpObj.ammo.id = round->mainammotype;
lstObj = findObject(globals.globalweaponsammo.ammolist, &tmpObj, CompareAmmoID);
if (lstObj == NULL){
return NULL; //NO GOOD. WE COULDN'T GET A MAIN AMMO TYPE MATCH.
}
for (i = 0 ; i < lstObj->ammo.maxammotypes; i++){
if (i == round->subammotype){
return &(lstObj->ammo.specialammo.explosivedata[i]); //GOTCHA.
}
}
return NULL;
}
//--------------------------------------------------------------------------------------------
// Function Name - GiveClip
//
// Description - Give clip to a given clip list. Player/Npc Independent.
//
// Return Type - int
//
// Arguments - PLIST cliplist ( The list of clips to modify )
// - PWEAPON weapon ( The weapon to add a clip for )
// - int subammotype ( The sub ammo type requested )
// - PLIST ammolist ( The list of ammunition to take from )
// - BOOL training ( Is this a training mission? )
//
// Author - Charles Cox
// Date Modified - 04/26/2000
//--------------------------------------------------------------------------------------------
int GiveClip(PLIST cliplist, PWEAPON weapon, int subammotype, PLIST ammolist, float* weighttomodify, BOOL training)
{
POTYPE tmpObj;
POTYPE clip;
PPOTYPE lstObj;
char buf[500];
int i;
//WE FIRST FIND THE MAIN AMMO BY THE WEAPONS' AMMO ID FIELD.
tmpObj.ammo.id = weapon->ammotype;
lstObj = findObject(ammolist, &tmpObj, CompareAmmoID);
if (lstObj == NULL){
return GETCLIPFAILED_NOMAINAMMO; //NO GOOD. WE COULDN'T GET A MAIN AMMO TYPE MATCH.
}
//WE NOW HAVE A MAIN AMMO ID. WE SCROLL THRU THE MAIN AMMO'S
//SUB AMMO TYPES TO TRY AND MATCH THE SUBAMMO TYPE GIVEN.
//WE NEED TO KNOW THE TYPE.
switch(lstObj->ammo.type){
case AMMOTYPE_BULLET:
for (i= 0; i <lstObj->ammo.maxammotypes; i++){
if (i == subammotype){ //WE HAVE A MATCH. LET'S GIVE HIM A CLIP OF IT.
if ((lstObj->ammo.specialammo.bulletdata[i].roundsavailable <= 0 || !lstObj->ammo.specialammo.bulletdata[i].ammoavailable) && !training){
return GETCLIPFAILED_NOBULLETS;
}
if (lstObj->ammo.specialammo.bulletdata[i].roundsavailable < weapon->maxammo && !training){
SetGlobalDBoxParam(DB_SCHEME_EMERGENCYREDLINES, DB_MEDIUM, 1, FALSE);
sprintf(buf, "Your ammunition request has been met with a warning. This weapon uses clips that hold %d rounds. The armory currently only has %d rounds stocked. Do you wish to be issued a partial clip?", weapon->maxammo, lstObj->ammo.specialammo.bulletdata[i].roundsavailable);
SetGlobalDBoxParam(DB_SCHEME_EMERGENCYREDLINES, DB_MEDIUM, 1, FALSE);
if(!YesNoDialogBox("Ammunition Shortage", buf, "(Y)es/(N)o", &globals.dboxparams)){
return GETCLIPFAILED_NOBULLETS;
}
else{
clip.clip.id = cliplist->objcnt;
clip.clip.weaponid = weapon->id;
clip.clip.currentrounds = lstObj->ammo.specialammo.bulletdata[i].roundsavailable;
clip.clip.clipround.mainammotype = lstObj->ammo.id;
clip.clip.clipround.subammotype = i;
if (!training){
lstObj->ammo.specialammo.bulletdata[i].roundsavailable -= clip.clip.currentrounds;
}
if(!training && weighttomodify){
*weighttomodify += (float)((double)clip.clip.currentrounds * ROUND_WEIGHT);
}
addtoList(ammolist, clip, CompareClipID);
return GETCLIP_OK_LESSTHANMAX;
}
}
//LOAD HIM UP WITH A CLIP!!!
clip.clip.id = cliplist->objcnt; //ASSIGN UNIQUE ID
clip.clip.weaponid = weapon->id;
clip.clip.currentrounds = weapon->maxammo;
clip.clip.clipround.mainammotype = lstObj->ammo.id;
clip.clip.clipround.subammotype = i;
if (!training){
lstObj->ammo.specialammo.bulletdata[i].roundsavailable -= weapon->maxammo;
}
if(!training && weighttomodify){
*weighttomodify += (float)((double)clip.clip.currentrounds * ROUND_WEIGHT);
}
addtoList(cliplist, clip, CompareClipID);
return GETCLIP_OK;
}
}
return GETCLIPFAILED_NOSUBAMMO;
case AMMOTYPE_SHOTGUNSHELL:
for (i= 0; i <lstObj->ammo.maxammotypes; i++){
if (i == subammotype){ //WE HAVE A MATCH. LET'S GIVE HIM A CLIP OF IT.
if ((lstObj->ammo.specialammo.shelldata[i].roundsavailable <= 0 || !lstObj->ammo.specialammo.shelldata->roundsavailable)&& !training){
return GETCLIPFAILED_NOBULLETS;
}
if (lstObj->ammo.specialammo.shelldata[i].roundsavailable < weapon->maxammo && !training){
sprintf(buf, "Your ammunition request has been met with a warning. This weapon uses clips that hold %d rounds. The armory currently only has %d rounds stocked. Do you wish to be issued a partial clip?", weapon->maxammo, lstObj->ammo.specialammo.shelldata[i].roundsavailable);
if(!YesNoDialogBox("Ammunition Shortage", buf, "(Y)es/(N)o", &globals.dboxparams)){
return GETCLIPFAILED_NOBULLETS;
}
else{
clip.clip.id = cliplist->objcnt;
clip.clip.weaponid = weapon->id;
clip.clip.currentrounds = lstObj->ammo.specialammo.shelldata[i].roundsavailable;
clip.clip.clipround.mainammotype = lstObj->ammo.id;
clip.clip.clipround.subammotype = i;
if(!training && weighttomodify){
*weighttomodify += (float)((double)clip.clip.currentrounds * ROUND_WEIGHT);
}
if (!training){
lstObj->ammo.specialammo.shelldata[i].roundsavailable -= clip.clip.currentrounds;
}
addtoList(ammolist, clip, CompareClipID);
return GETCLIP_OK_LESSTHANMAX;
}
}
//LOAD HIM UP WITH A CLIP!!!
clip.clip.id = cliplist->objcnt;
clip.clip.weaponid = weapon->id;
clip.clip.currentrounds = weapon->maxammo;
clip.clip.clipround.mainammotype = lstObj->ammo.id;
clip.clip.clipround.subammotype = i;
if(!training && weighttomodify){
*weighttomodify += (float)((double)clip.clip.currentrounds * ROUND_WEIGHT);
}
if(!training){
lstObj->ammo.specialammo.shelldata[i].roundsavailable -= weapon->maxammo;
}
addtoList(cliplist, clip, CompareClipID);
return GETCLIP_OK;
}
}
return GETCLIPFAILED_NOSUBAMMO;
case AMMOTYPE_EXPLOSIVE:
for (i= 0; i <lstObj->ammo.maxammotypes; i++){
if (i == subammotype){ //WE HAVE A MATCH. LET'S GIVE HIM A CLIP OF IT.
if ((lstObj->ammo.specialammo.explosivedata[i].roundsavailable <= 0 || !lstObj->ammo.specialammo.explosivedata[i].ammoavailable)&& !training){
return GETCLIPFAILED_NOBULLETS;
}
if (lstObj->ammo.specialammo.explosivedata[i].roundsavailable < weapon->maxammo && !training){
SetGlobalDBoxParam(DB_SCHEME_EMERGENCYREDLINES, DB_MEDIUM, 1, FALSE);
sprintf(buf, "Your ammunition request has been met with a warning. This weapon uses clips that hold %d rounds. The armory currently only has %d rounds stocked. Do you wish to be issued a partial clip?", weapon->maxammo, lstObj->ammo.specialammo.explosivedata[i].roundsavailable);
if(!YesNoDialogBox("Ammunition Shortage", buf, "(Y)es/(N)o", &globals.dboxparams)){
return GETCLIPFAILED_NOBULLETS;
}
else{
clip.clip.id = cliplist->objcnt;
clip.clip.weaponid = weapon->id;
clip.clip.currentrounds = lstObj->ammo.specialammo.explosivedata[i].roundsavailable;
clip.clip.clipround.mainammotype = lstObj->ammo.id;
clip.clip.clipround.subammotype = i;
if(!training && weighttomodify){
*weighttomodify += (float)((double)clip.clip.currentrounds * ROUND_WEIGHT);
}
if (!training){
lstObj->ammo.specialammo.explosivedata[i].roundsavailable -= clip.clip.currentrounds;
}
addtoList(ammolist, clip, CompareClipID);
return GETCLIP_OK_LESSTHANMAX;
}
}
//LOAD HIM UP WITH A CLIP!!!
clip.clip.id = cliplist->objcnt;
clip.clip.weaponid = weapon->id;
clip.clip.currentrounds = weapon->maxammo;
clip.clip.clipround.mainammotype = lstObj->ammo.id;
clip.clip.clipround.subammotype = i;
if (!training){
lstObj->ammo.specialammo.explosivedata[i].roundsavailable -= weapon->maxammo;
}
if(!training && weighttomodify){
*weighttomodify += (float)((double)clip.clip.currentrounds * ROUND_WEIGHT);
}
addtoList(cliplist, clip, CompareClipID);
return GETCLIP_OK;
}
}
return GETCLIPFAILED_NOSUBAMMO;
}
return GETCLIPFAILED_DROPPEDOUTOFLOOP;
}
int GiveStrayRounds(PLIST strayroundsourcelist, PROUND round, int numbertoget,PLIST strayroundtargetlist, float* weighttomodify, BOOL training)
{
POTYPE tmpObj;
POTYPE tmpObj2;
// POTYPE strayround;
char buf[500];
PPOTYPE lstObj;
PPOTYPE lstObj2;
PLIST ammolist = strayroundsourcelist;
// PLIST cliplist = armoryammolist->cliplist;
int i;
tmpObj.ammo.id = round->mainammotype;
lstObj = findObject(ammolist, &tmpObj, CompareAmmoID);
if (lstObj == NULL){
return GETSTRAYROUNDSFAILED_NOMAINAMMO; //NO GOOD. WE COULDN'T GET A MAIN AMMO TYPE MATCH.
}
//WE NOW HAVE A MAIN AMMO ID. WE SCROLL THRU THE MAIN AMMO'S
//SUB AMMO TYPES TO TRY AND MATCH THE SUBAMMO TYPE GIVEN.
//WE NEED TO KNOW THE TYPE.
switch(lstObj->ammo.type){
case AMMOTYPE_BULLET:
for (i= 0; i <lstObj->ammo.maxammotypes; i++){
if (i == round->subammotype){ //WE HAVE A MATCH. LET'S GIVE HIM A CLIP OF IT.
if (lstObj->ammo.specialammo.bulletdata[i].roundsavailable < numbertoget){
//DISPLAY WARNING HERE.
SetGlobalDBoxParam(DB_SCHEME_EMERGENCYREDLINES, DB_MEDIUM, 1, TRUE);
sprintf(buf, "Your request for %d rounds has been met with a warning. There are only %d rounds available. Would you like to accept this number of rounds?", numbertoget, lstObj->ammo.specialammo.bulletdata[i].roundsavailable);
if(!YesNoDialogBox("Ammunition Shortage", buf, "(Y)es/(N)o", &globals.dboxparams)){
return GETSTRAYROUNDSFAILED_NOTENOUGHBULLETS;
}
else{
numbertoget = lstObj->ammo.specialammo.bulletdata[i].roundsavailable;
}
}
//LOAD HIM UP!!! FIRST FIND OUT IF WE CAN PUT IT WITH OTHERS.
if (!training)
{
lstObj->ammo.specialammo.bulletdata[i].roundsavailable -= numbertoget;
}
tmpObj2.rounds.mainammotype = round->mainammotype;
tmpObj2.rounds.subammotype = round->subammotype;
lstObj2 = findObject(strayroundtargetlist, &tmpObj2, CompareStrayRoundsAmmo);
if(lstObj2 == NULL){
tmpObj2.rounds.numberofroundsleft = numbertoget;
tmpObj2.rounds.id = strayroundtargetlist->objcnt;
if(!training && weighttomodify){
*weighttomodify += (float)((double)numbertoget * ROUND_WEIGHT);
}
addtoList(strayroundtargetlist, tmpObj2, CompareStrayRoundsID);
return GETSTRAYROUNDS_OK;
}
lstObj2->rounds.numberofroundsleft+= numbertoget;
if(!training && weighttomodify){
*weighttomodify += (float)((double)numbertoget * ROUND_WEIGHT);
}
return GETSTRAYROUNDS_OK;
}
}
return GETSTRAYROUNDSFAILED_NOSUBAMMO;
case AMMOTYPE_SHOTGUNSHELL:
for (i= 0; i <lstObj->ammo.maxammotypes; i++){
if (i == round->subammotype){ //WE HAVE A MATCH. LET'S GIVE HIM A CLIP OF IT.
if (lstObj->ammo.specialammo.shelldata[i].roundsavailable < numbertoget){
//DISPLAY WARNING HERE.
SetGlobalDBoxParam(DB_SCHEME_EMERGENCYREDLINES, DB_MEDIUM, 1, TRUE);
sprintf(buf, "Your request for %d rounds has been met with a warning. There are only %d rounds available. Would you like to accept this number of rounds?", numbertoget, lstObj->ammo.specialammo.shelldata[i].roundsavailable);
if(!YesNoDialogBox("Ammunition Shortage", buf, "(Y)es/(N)o", &globals.dboxparams)){
return GETSTRAYROUNDSFAILED_NOTENOUGHBULLETS;
}
else{
numbertoget = lstObj->ammo.specialammo.shelldata[i].roundsavailable;
}
}
//LOAD HIM UP!!! FIRST FIND OUT IF WE CAN PUT IT WITH OTHERS.
if (!training){
lstObj->ammo.specialammo.bulletdata[i].roundsavailable -= numbertoget;
}
tmpObj2.rounds.mainammotype = round->mainammotype;
tmpObj2.rounds.subammotype = round->subammotype;
lstObj2 = findObject(strayroundtargetlist, &tmpObj2, CompareStrayRoundsAmmo);
if(lstObj2 == NULL){
tmpObj2.rounds.numberofroundsleft = numbertoget;
tmpObj2.rounds.id = strayroundtargetlist->objcnt;
if(!training && weighttomodify){
*weighttomodify += (float)((double)numbertoget * ROUND_WEIGHT);
}
addtoList(strayroundtargetlist, tmpObj2, CompareStrayRoundsID);
return GETSTRAYROUNDS_OK;
}
lstObj2->rounds.numberofroundsleft+= numbertoget;
if(!training && weighttomodify){
*weighttomodify += (float)((double)numbertoget * ROUND_WEIGHT);
}
return GETSTRAYROUNDS_OK;
}
}
return GETSTRAYROUNDSFAILED_NOSUBAMMO;
case AMMOTYPE_EXPLOSIVE:
for (i= 0; i <lstObj->ammo.maxammotypes; i++){
if (i == round->subammotype){ //WE HAVE A MATCH. LET'S GIVE HIM A CLIP OF IT.
if (lstObj->ammo.specialammo.explosivedata[i].roundsavailable < numbertoget){
//DISPLAY WARNING HERE.
SetGlobalDBoxParam(DB_SCHEME_EMERGENCYREDLINES, DB_MEDIUM, 1, TRUE);
sprintf(buf, "Your request for %d rounds has been met with a warning. There are only %d rounds available. Would you like to accept this number of rounds?", numbertoget, lstObj->ammo.specialammo.explosivedata[i].roundsavailable);
if(!YesNoDialogBox("Ammunition Shortage", buf, "(Y)es/(N)o", &globals.dboxparams)){
return GETSTRAYROUNDSFAILED_NOTENOUGHBULLETS;
}
else{
numbertoget = lstObj->ammo.specialammo.explosivedata[i].roundsavailable;
}
}
//LOAD HIM UP!!! FIRST FIND OUT IF WE CAN PUT IT WITH OTHERS.
if(!training){
lstObj->ammo.specialammo.bulletdata[i].roundsavailable -= numbertoget;
}
tmpObj2.rounds.mainammotype = round->mainammotype;
tmpObj2.rounds.subammotype = round->subammotype;
lstObj2 = findObject(strayroundtargetlist, &tmpObj2, CompareStrayRoundsAmmo);
if(lstObj2 == NULL){
tmpObj2.rounds.numberofroundsleft = numbertoget;
tmpObj2.rounds.id = strayroundtargetlist->objcnt;
if(!training && weighttomodify){
*weighttomodify += (float)((double)numbertoget * ROUND_WEIGHT);
}
addtoList(strayroundtargetlist, tmpObj2, CompareStrayRoundsID);
return GETSTRAYROUNDS_OK;
}
if(!training && weighttomodify){
*weighttomodify += (float)((double)numbertoget * ROUND_WEIGHT);
}
lstObj2->rounds.numberofroundsleft+= numbertoget;
return GETSTRAYROUNDS_OK;
}
}
return GETSTRAYROUNDSFAILED_NOSUBAMMO;
}
return GETSTRAYROUNDSFAILED_DROPPEDOUTOFLOOP;
}
void ReorderPlayerAmmoLists(PPLAYERAMMO ammolist)
{
PLIST clipwalker = ammolist->cliplist;
PLIST roundwalker = ammolist->roundtypes;
int counter = 0;
for(clipwalker->current = clipwalker->head; clipwalker->current != NULL; clipwalker->current = clipwalker->current->nextnode)
{
clipwalker->current->object.clip.id = counter;
counter++;
}
for(roundwalker->current = roundwalker->head; roundwalker->current != NULL; roundwalker->current = roundwalker->current->nextnode)
{
roundwalker->current->object.rounds.id = counter;
counter++;
}
}
AMMORESULT ReturnClipOrStrayRoundByID(PPLAYERAMMO ammolist, int id)
{
PLIST clipwalker = ammolist->cliplist;
PLIST roundwalker = ammolist->roundtypes;
AMMORESULT Ammo;
Ammo.Clip = NULL;
Ammo.Rounds = NULL;
Ammo.isClip = false;
for(clipwalker->current = clipwalker->head; clipwalker->current != NULL; clipwalker->current = clipwalker->current->nextnode)
{
if (clipwalker->current->object.clip.id == id){
Ammo.isClip = true;
Ammo.Clip = &clipwalker->current->object.clip;
}
}
for(roundwalker->current = roundwalker->head; roundwalker->current != NULL; roundwalker->current = roundwalker->current->nextnode)
{
if(roundwalker->current->object.rounds.id == id){
Ammo.isClip = false;
Ammo.Rounds = &roundwalker->current->object.rounds;
}
}
return Ammo;
}
int FindMatchingPlayerAmmoIDs(PPLAYERAMMO playerammo, PWEAPON weapon, int** outarray)
{
PLIST clipwalker = playerammo->cliplist;
PLIST roundwalker = playerammo->roundtypes;
//THIS FUNCTION MALLOCS!!!! DON'T FORGET TO FREE!!!!!
int* TempArray = (int*)malloc(sizeof(int) * (playerammo->cliplist->objcnt + playerammo->roundtypes->objcnt)); //MAX AMOUNT.
int numberfound = 0;
//WE'RE ONLY MATCHING THE MAIN AMMO ID'S, WE DON'T TOUCH SUB-AMMO ID'S.
for(clipwalker->current = clipwalker->head; clipwalker->current != NULL; clipwalker->current = clipwalker->current->nextnode)
{
if(clipwalker->current->object.clip.clipround.mainammotype == weapon->ammotype && clipwalker->current->object.clip.weaponid == weapon->id){
TempArray[numberfound] = clipwalker->current->object.clip.id;
numberfound++;
}
}
for(roundwalker->current = roundwalker->head; roundwalker->current != NULL; roundwalker->current = roundwalker->current->nextnode)
{
if(roundwalker->current->object.rounds.mainammotype == weapon->ammotype)
{
TempArray[numberfound] = roundwalker->current->object.rounds.id;
numberfound++;
}
}
if(numberfound > 0){
*outarray = (int*)malloc(sizeof(int) * numberfound);
for(int i =0; i < numberfound; i++){
(*outarray)[i] = TempArray[i];
}
}
free(TempArray);
return numberfound;
}
//--------------------------------------------------------------------------------------------
// Function Name - LoadClip
//
// Description - Loads a clip into a weapon. This is player/npc independent, so no sounds are played, nothing.
//
// Return Type - int
//
// Arguments - PLIST cliplist ( The list of clips to choose from. )
// - PWEAPON weapon ( The weapon to load clip into. )
// - int clipid ( The clip id chosen. )
//
// Author - Charles Cox
// Date Modified - 04/26/2000
//--------------------------------------------------------------------------------------------
int LoadClip(PLIST cliplist, PWEAPON weapon, int clipid)
{
POTYPE tmpObj;
PPOTYPE lstObj;
if (weapon->loadtype != WEAP_LOADTYPE_CLIP){
return LOADCLIPFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.clip.isclipinserted){
return LOADCLIPFAILED_CLIPALREADYLOADED;
}
tmpObj.clip.id = clipid;
lstObj = findObject(cliplist, &tmpObj, CompareClipID);
if (lstObj == NULL){
return LOADCLIPFAILED_NOCLIPMATCH;
}
if (lstObj->clip.weaponid != weapon->id){
return LOADCLIPFAILED_WRONGCLIPFORWEAPON;
}
if (lstObj->clip.clipround.mainammotype != weapon->ammotype)
{
return LOADCLIPFAILED_WRONGAMMOTYPEFORWEAPON;
}
//FINALLY. LOAD UP THE RECIEVER WITH THE CLIP BY POINTING TO THE CLIP.
weapon->loadprocedure.clip.clipinserted = lstObj->clip;
weapon->loadprocedure.clip.isclipinserted = true;
deleteObject(cliplist, lstObj);
return LOADCLIP_OK;
}
//--------------------------------------------------------------------------------------------
// Function Name - EjectClip
//
// Description - Ejects a clip from a weapon. NPC/Player Independent.
// No sounds, but will notify thru return whether or not clip is dropped.
//
// Return Type - int
//
// Arguments - PWEAPON weapon ( The weapon to eject clip from )
// - PCLIP cliplist ( The list of clips, may be modified )
//
// Author - Charles Cox
// Date Modified - 04/26/2000
//--------------------------------------------------------------------------------------------
int EjectClip(PWEAPON weapon, PLIST cliplist)
{
POTYPE tmpObj;
// PPOTYPE lstObj;
if (weapon->loadtype != WEAP_LOADTYPE_CLIP){
return EJECTCLIPFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.clip.isclipinserted == FALSE){
return EJECTCLIPFAILED_NOCLIPLOADED;
}
if(weapon->loadprocedure.clip.clipinserted.currentrounds < 1){ //IF IT'S OUT...
weapon->loadprocedure.clip.isclipinserted = FALSE; //EMPTY THE RECIEVER.
return EJECTCLIP_OK_DROPPED;
}
else{
tmpObj.clip = weapon->loadprocedure.clip.clipinserted;
tmpObj.clip.id = cliplist->objcnt;
addtoList(cliplist, tmpObj, CompareClipID); //PUT BACK INTO THE PLAYER LIST
weapon->loadprocedure.clip.isclipinserted = FALSE; //EMPTY THE RECIEVER.
return EJECTCLIP_OK_SAVED;
}
}
//--------------------------------------------------------------------------------------------
// Function Name - FireClipBullet
//
// Description - Fires a bullet from a clip weapon, loads up the clip structure and specifies how many bullets were fired
//
// Return Type - int
//
// Arguments - PWEAPON weapon ( The weapon to fire from )
// - PBULLET bulletdata ( The bullet data to load "OUT PARAMETER" )
// - int* roundsfired ( The number of rounds fired "OUT PARAMETER" )
//
// Author - Charles Cox
// Date Modified - 04/27/2000
//--------------------------------------------------------------------------------------------
int FireClipBullet(PWEAPON weapon, PBULLET bulletdata, int* roundsfired)
{
if (weapon->loadtype != WEAP_LOADTYPE_CLIP){
return FIRECLIPFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.clip.isclipinserted == FALSE){
return FIRECLIPFAILED_NOCLIPINSERTED;
}
if (weapon->loadprocedure.clip.clipinserted.currentrounds < 1){
return FIRECLIPFAILED_OUTOFAMMO;
}
bulletdata = RetrieveGlobalBulletData(&weapon->loadprocedure.clip.clipinserted.clipround);
if (bulletdata == NULL){
return FIRECLIPFAILED_NOMATCH;
}
DecrementClip(weapon, &weapon->loadprocedure.clip.clipinserted);
if (weapon->loadprocedure.clip.clipinserted.currentrounds < 0){ //IF THIS PUTS US UNDER...
*roundsfired = 1; //SINCE IT'S A NEGATIVE NUMBER, WE'RE SUBTRACTING.
return FIRECLIP_OK_LASTROUNDS; //LAST ROUNDS FIRED, MAYBE SOME MISSING.
}
*roundsfired = 1;
return FIRECLIP_OK_ALLROUNDS; //ALL ROUNDS FIRED AWAY
}
//--------------------------------------------------------------------------------------------
// Function Name - FireClipShell
//
// Description - Fires a shell or shells from a clip. See FireClipBullet
//
// Return Type - int
//
// Arguments - PWEAPON weapon ( The weapon to fire from )
// - PSHELL shell ( Shell structure to fill in with data "OUT PARAMETER" )
// - int* roundsfired ( Pointer to the number of rounds actually fired "OUT PARAMETER")
//
// Author - Charles Cox
// Date Modified - 04/27/2000
//--------------------------------------------------------------------------------------------
int FireClipShell(PWEAPON weapon, PSHELL shell, int* roundsfired)
{
if (weapon->loadtype != WEAP_LOADTYPE_CLIP){
return FIRECLIPFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.clip.isclipinserted == FALSE){
return FIRECLIPFAILED_NOCLIPINSERTED;
}
if (weapon->loadprocedure.clip.clipinserted.currentrounds < 1){
return FIRECLIPFAILED_OUTOFAMMO;
}
shell = RetrieveGlobalShellData(&weapon->loadprocedure.clip.clipinserted.clipround);
if (shell == NULL){
return FIRECLIPFAILED_NOMATCH;
}
DecrementClip(weapon, &weapon->loadprocedure.clip.clipinserted);
if (weapon->loadprocedure.clip.clipinserted.currentrounds < 0){ //IF THIS PUTS US UNDER...
*roundsfired = 1; //SINCE IT'S A NEGATIVE NUMBER, WE'RE SUBTRACTING.
return FIRECLIP_OK_LASTROUNDS; //LAST ROUNDS FIRED, MAYBE SOME MISSING.
}
*roundsfired = 1;
return FIRECLIP_OK_ALLROUNDS; //ALL ROUNDS FIRED AWAY
}
//--------------------------------------------------------------------------------------------
// Function Name - FireClipExplosive
//
// Description - Fires an explosive or explosives from a clip, See FireClipBullet
//
// Return Type - int
//
// Arguments - PWEAPON weapon ( The weapon to fire from )
// - PEXPLOSIVE explosive ( The explosive structure to fill in "OUT PARAMETER" )
// - int* roundsfired ( The pointer to rounds fired "OUT PARAMETER" )
//
// Author - Charles Cox
// Date Modified - 04/27/2000
//--------------------------------------------------------------------------------------------
int FireClipExplosive(PWEAPON weapon, PEXPLOSIVE explosive, int* roundsfired)
{
if (weapon->loadtype != WEAP_LOADTYPE_CLIP){
return FIRECLIPFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.clip.isclipinserted == FALSE){
return FIRECLIPFAILED_NOCLIPINSERTED;
}
if (weapon->loadprocedure.clip.clipinserted.currentrounds < 1){
return FIRECLIPFAILED_OUTOFAMMO;
}
explosive = RetrieveGlobalExplosiveData(&weapon->loadprocedure.clip.clipinserted.clipround);
if (explosive == NULL){
return FIRECLIPFAILED_NOMATCH;
}
DecrementClip(weapon, &weapon->loadprocedure.clip.clipinserted);
if (weapon->loadprocedure.clip.clipinserted.currentrounds < 0){ //IF THIS PUTS US UNDER...
*roundsfired = 1; //SINCE IT'S A NEGATIVE NUMBER, WE'RE SUBTRACTING.
return FIRECLIP_OK_LASTROUNDS; //LAST ROUNDS FIRED, MAYBE SOME MISSING.
}
*roundsfired = 1;
return FIRECLIP_OK_ALLROUNDS; //ALL ROUNDS FIRED AWAY
}
//--------------------------------------------------------------------------------------------
// Function Name - DecrementClip
//
// Description - Decrements the number of rounds in a clip by the weapon's RPT
//
// Return Type - int
//
// Arguments - PWEAPON weapon ( The weapon to decrement )
// - PCLIP clip ( The clip to decrement )
//
// Author - Charles Cox
// Date Modified - 04/27/2000
//--------------------------------------------------------------------------------------------
int DecrementClip(PWEAPON weapon, PCLIP clip)
{
if (weapon->loadtype != WEAP_LOADTYPE_CLIP){
return DECREMENTCLIPFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.clip.isclipinserted == FALSE){
return DECREMENTCLIPFAILED_NOCLIPINSERTED;
}
if (weapon->loadprocedure.clip.clipinserted.currentrounds < 1){
return DECREMENTCLIPFAILED_OUTOFAMMO;
}
weapon->loadprocedure.clip.clipinserted.currentrounds--;
return DECREMENTCLIP_OK;
}
int LoadMagazine(PWEAPON weapon, PLIST strayroundlist, int roundidentifier, int numbertoload)
{
POTYPE tmpObj;
PPOTYPE lstObj;
int i;
int roundoffset;
if (weapon->loadtype != WEAP_LOADTYPE_MAGAZINE){
return LOADMAGAZINEFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.magazine.totalroundschambered >= weapon->maxammo){
return LOADMAGAZINEFAILED_MAGAZINEFULL;
}
if (weapon->loadprocedure.magazine.totalroundschambered+numbertoload > weapon->maxammo){
return LOADMAGAZINEFAILED_TOOMANYROUNDSTOLOAD;
}
tmpObj.rounds.id = roundidentifier;
lstObj = findObject(strayroundlist, &tmpObj, CompareStrayRoundsID);
if (lstObj == NULL){
return LOADMAGAZINEFAILED_NOMATCH;
}
if (lstObj->rounds.mainammotype != weapon->ammotype){
return LOADMAGAZINEFAILED_WRONGAMMOTYPEFORWEAPON;
}
if (lstObj->rounds.numberofroundsleft < numbertoload){
return LOADMAGAZINEFAILED_NOTENOUGHROUNDS;
}
roundoffset = weapon->loadprocedure.magazine.totalroundschambered;
for (i = 0; i < numbertoload; i++)
{
weapon->loadprocedure.magazine.chamberedrounds[i + roundoffset].mainammotype = lstObj->rounds.mainammotype;
weapon->loadprocedure.magazine.chamberedrounds[i + roundoffset].subammotype = lstObj->rounds.subammotype;
lstObj->rounds.numberofroundsleft--;
weapon->loadprocedure.magazine.totalroundschambered++;
}
if(lstObj->rounds.numberofroundsleft < 1)
{
deleteObject(strayroundlist, lstObj);
return LOADMAGAZINE_OK_REMOVED_NOROUNDS;
}
return LOADMAGAZINE_OK;
}
/*
int UnloadMagazine(PWEAPON weapon, PLIST strayroundlist)
{
POTYPE tmpObj;
PPOTYPE lstObj;
// int subammo;
// int i;
int roundindextounload = weapon->loadprocedure.magazine.totalroundschambered;
if (weapon->loadtype != WEAP_LOADTYPE_MAGAZINE){
return UNLOADMAGAZINEFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.magazine.totalroundschambered < 1){
return UNLOADMAGAZINEFAILED_MAGAZINEEMPTY;
}
tmpObj.rounds.mainammotype = weapon->loadprocedure.magazine.chamberedrounds[roundindextounload].mainammotype;
tmpObj.rounds.subammotype = weapon->loadprocedure.magazine.chamberedrounds[roundindextounload].subammotype;
lstObj = findObject(strayroundlist, &tmpObj, CompareMainandSubAmmoID);
if(lstObj == NULL){
tmpObj.rounds.numberofroundsleft = 1;
tmpObj.rounds.id = strayroundlist->objcnt;
addtoList(strayroundlist, tmpObj, CompareStrayRoundsID);
return UNLOADMAGAZINE_OK;
lstObj->rounds.numberofroundsleft++;
return UNLOADMAGAZINE_OK;
}
return UNLOADMAGAZINEFAILED_FELLOUTOFLOOP;
}
*/
int FireMagazineShell(PWEAPON weapon, PSHELL shelldata)
{
// int i;
// int k;
if (weapon->loadtype != WEAP_LOADTYPE_MAGAZINE){
return FIREMAGAZINEFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.magazine.totalroundschambered < 1){
return FIREMAGAZINEFAILED_OUTOFAMMO;
}
shelldata = RetrieveGlobalShellData(&weapon->loadprocedure.magazine.chamberedrounds[0]);
if(shelldata){
DecrementMagazine(weapon);
return FIREMAGAZINE_OK;
}
return FIREMAGAZINEFAILED_NOSUBMATCH;
return FIREMAGAZINEFAILED_FELLOUTOFLOOP;
}
int FireMagazineBullet(PWEAPON weapon, PBULLET bulletdata)
{
// int i;
// int k;
if (weapon->loadtype != WEAP_LOADTYPE_MAGAZINE){
return FIREMAGAZINEFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.magazine.totalroundschambered < 1){
return FIREMAGAZINEFAILED_OUTOFAMMO;
}
bulletdata = RetrieveGlobalBulletData(&weapon->loadprocedure.magazine.chamberedrounds[0]);
if(bulletdata){
//WE'VE FILLED THE STRUCTURE, NOW REMOVE THE SHELL.
DecrementMagazine(weapon);
return FIREMAGAZINE_OK;
}
return FIREMAGAZINEFAILED_NOSUBMATCH;
return FIREMAGAZINEFAILED_FELLOUTOFLOOP;
}
int FireMagazineExplosive(PWEAPON weapon, PEXPLOSIVE explosivedata)
{
// int i;
// int k;
if (weapon->loadtype != WEAP_LOADTYPE_MAGAZINE){
return FIREMAGAZINEFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.magazine.totalroundschambered < 1){
return FIREMAGAZINEFAILED_OUTOFAMMO;
}
explosivedata = RetrieveGlobalExplosiveData(&weapon->loadprocedure.magazine.chamberedrounds[0]);
if(explosivedata){
//WE'VE FILLED THE STRUCTURE, NOW REMOVE THE SHELL.
DecrementMagazine(weapon);
return FIREMAGAZINE_OK;
}
return FIREMAGAZINEFAILED_NOSUBMATCH;
return FIREMAGAZINEFAILED_FELLOUTOFLOOP;
}
void DecrementMagazine(PWEAPON weapon)
{
int k;
for (k = 1; k < weapon->loadprocedure.magazine.totalroundschambered; k++){
weapon->loadprocedure.magazine.chamberedrounds[k-1] = weapon->loadprocedure.magazine.chamberedrounds[k]; //WE'RE SLIDING THE MAGAZINE FORWARD.
}
weapon->loadprocedure.magazine.totalroundschambered--;
}
int LoadCylinder(PWEAPON weapon, PLIST strayroundlist, int roundidentifier, int chambertoload)
{
POTYPE tmpObj;
PPOTYPE lstObj;
if (weapon->loadtype != WEAP_LOADTYPE_CYLINDER){
return LOADCYLINDERFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.cylinder.statusindicators[chambertoload] != CYLINDER_CHAMBER_EMPTY){
return LOADCYLINDERFAILED_CYLINDERFULL;
}
if (chambertoload > weapon->maxammo || chambertoload < 0){
return LOADCYLINDERFAILED_BADCHAMBERNUMBER;
}
tmpObj.rounds.id = roundidentifier;
lstObj = findObject(strayroundlist, &tmpObj, CompareStrayRoundsID);
if (lstObj == NULL){
return LOADCYLINDERFAILED_NOMATCH;
}
if (lstObj->rounds.numberofroundsleft < 1){
return LOADCYLINDERFAILED_NOAMMOLEFT;
}
if (lstObj->rounds.mainammotype != weapon->ammotype){
return LOADCYLINDERFAILED_WRONGAMMOTYPEFORWEAPON;
}
lstObj->rounds.numberofroundsleft--;
weapon->loadprocedure.cylinder.chamberedrounds[chambertoload].mainammotype = lstObj->rounds.mainammotype;
weapon->loadprocedure.cylinder.chamberedrounds[chambertoload].subammotype = lstObj->rounds.subammotype;
weapon->loadprocedure.cylinder.statusindicators[chambertoload] = CYLINDER_CHAMBER_FULL;
if(lstObj->rounds.numberofroundsleft < 1)
return LOADCYLINDER_OK_REMOVED_NOROUNDS;
else
return LOADCYLINDER_OK;
}
int FireCylinderShell(PWEAPON weapon, PSHELL shelldata)
{
// POTYPE tmpObj;
// PPOTYPE lstObj;
ROUND roundtofire;
if (weapon->loadtype != WEAP_LOADTYPE_CYLINDER){
return FIRECYLINDERFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.cylinder.statusindicators[weapon->loadprocedure.cylinder.currentposition] == CYLINDER_CHAMBER_EMPTY){
return FIRECYLINDERFAILED_CYLINDEREMPTY;
}
if (weapon->loadprocedure.cylinder.statusindicators[weapon->loadprocedure.cylinder.currentposition] == CYLINDER_CHAMBER_SHELLONLY){
return FIRECYLINDERFAILED_CYLINDERSHELLONLY;
}
roundtofire = weapon->loadprocedure.cylinder.chamberedrounds[weapon->loadprocedure.cylinder.currentposition];
//SO IT CAN FIRE. LET'S CHECK IT OUT.
shelldata = RetrieveGlobalShellData(&roundtofire);
if (shelldata == NULL){
return FIRECYLINDERFAILED_NOMATCH;
}
weapon->loadprocedure.cylinder.statusindicators[weapon->loadprocedure.cylinder.currentposition] = CYLINDER_CHAMBER_SHELLONLY;
RotateCylinder(weapon);
return FIRECYLINDER_OK;
}
int FireCylinderBullet(PWEAPON weapon, PBULLET bulletdata)
{
// POTYPE tmpObj;
// PPOTYPE lstObj;
ROUND roundtofire;
if (weapon->loadtype != WEAP_LOADTYPE_CYLINDER){
return FIRECYLINDERFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.cylinder.statusindicators[weapon->loadprocedure.cylinder.currentposition] == CYLINDER_CHAMBER_EMPTY){
return FIRECYLINDERFAILED_CYLINDEREMPTY;
}
if (weapon->loadprocedure.cylinder.statusindicators[weapon->loadprocedure.cylinder.currentposition] == CYLINDER_CHAMBER_SHELLONLY){
return FIRECYLINDERFAILED_CYLINDERSHELLONLY;
}
roundtofire = weapon->loadprocedure.cylinder.chamberedrounds[weapon->loadprocedure.cylinder.currentposition];
//SO IT CAN FIRE. LET'S CHECK IT OUT.
bulletdata = RetrieveGlobalBulletData(&roundtofire);
if (bulletdata == NULL){
return FIRECYLINDERFAILED_NOMATCH;
}
weapon->loadprocedure.cylinder.statusindicators[weapon->loadprocedure.cylinder.currentposition] = CYLINDER_CHAMBER_SHELLONLY;
RotateCylinder(weapon);
return FIRECYLINDER_OK;
}
int FireCylinderExplosive(PWEAPON weapon, PEXPLOSIVE explosivedata)
{
// POTYPE tmpObj;
// PPOTYPE lstObj;
ROUND roundtofire;
if (weapon->loadtype != WEAP_LOADTYPE_CYLINDER){
return FIRECYLINDERFAILED_WRONGLOADTYPE;
}
if (weapon->loadprocedure.cylinder.statusindicators[weapon->loadprocedure.cylinder.currentposition] == CYLINDER_CHAMBER_EMPTY){
return FIRECYLINDERFAILED_CYLINDEREMPTY;
}
if (weapon->loadprocedure.cylinder.statusindicators[weapon->loadprocedure.cylinder.currentposition] == CYLINDER_CHAMBER_SHELLONLY){
return FIRECYLINDERFAILED_CYLINDERSHELLONLY;
}
roundtofire = weapon->loadprocedure.cylinder.chamberedrounds[weapon->loadprocedure.cylinder.currentposition];
//SO IT CAN FIRE. LET'S CHECK IT OUT.
explosivedata = RetrieveGlobalExplosiveData(&roundtofire);