when I use the wrist menu, then to custom button, and click spawn util menu, it doesn't do anything but send this error to logs
[Error : Unity Log] FieldAccessException: Field FistVR.FVRWristMenu:m_currentHand' is inaccessible from method H3VRUtils.UtilsOptionsPanel:SpawnUtilsPanel (object,Sodalite.ButtonClickEventArgs)'
Stack trace:
Sodalite.Api.WristMenuButton.CallOnClick (FistVR.FVRViveHand hand)
Sodalite.Api.WristMenuSectionProxy+<>c__DisplayClass10_0.b__0 ()
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent.Invoke ()
FistVR.FVRPointableButton.OnPoint (FistVR.FVRViveHand hand)
FistVR.FVRViveHand.set_CurrentPointable (FistVR.FVRPointable value)
FistVR.FVRViveHand.Update ()
I only have h3vrutils and its dependencies installed
when I use the wrist menu, then to custom button, and click spawn util menu, it doesn't do anything but send this error to logs
[Error : Unity Log] FieldAccessException: Field
FistVR.FVRWristMenu:m_currentHand' is inaccessible from methodH3VRUtils.UtilsOptionsPanel:SpawnUtilsPanel (object,Sodalite.ButtonClickEventArgs)'Stack trace:
Sodalite.Api.WristMenuButton.CallOnClick (FistVR.FVRViveHand hand)
Sodalite.Api.WristMenuSectionProxy+<>c__DisplayClass10_0.b__0 ()
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent.Invoke ()
FistVR.FVRPointableButton.OnPoint (FistVR.FVRViveHand hand)
FistVR.FVRViveHand.set_CurrentPointable (FistVR.FVRPointable value)
FistVR.FVRViveHand.Update ()
I only have h3vrutils and its dependencies installed