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main.cpp
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59 lines (45 loc) · 2.04 KB
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#include "InputHandler.h"
#include "ResourceManager.h"
#include "scenes/SceneManager.h"
#include <iostream>
#include <memory>
// Poppy's Scuttle Slugging was created under Riot Games's "Legal Jibber Jabber" policy using intellectual property owned by Riot Games.
// This project is not affiliated with Riot Games.
// Documentation formatted under https://developer.lsst.io/cpp/api-docs.html
// Credits (keeping here so I can remember for later) (may be outdated, check readme.md)
// References for drawing characters: https://modelviewer.lol/,
// Sam Lantinga's SDL2 was used for all graphics, input, and sound.
// Font used in default_font is https://www.fontspace.com/mono-font-f57596
// No code within this project was generated using artificial intelligence.
int main(int argc, char *argv[])
{
srand(time(0));
std::cout << "Launching Poppy's Scuttle Slugging..." << std::endl;
bool running = true;
Renderer renderer(1600, 900);
ResourceManager resourceManager;
resourceManager.loadAllResources();
InputHandler inputHandler(&running, &renderer); // Has access to renderer to control camera
SceneManager sceneManager('m', renderer, resourceManager);
while (running)
{
inputHandler.handleInput();
// Switch scenes via keypress (debug feature)
if (inputHandler.keysPressed['s'])
resourceManager.changeScene('s');
if (inputHandler.keysPressed['g'])
resourceManager.changeScene('g');
if (inputHandler.keysPressed['m'])
resourceManager.changeScene('m');
// Scenes should only switch when requested by the resource manager (to prevent header file looping) and when the new scene differs from the current one
if (resourceManager.getNewScene() != ' ' && resourceManager.getNewScene() != sceneManager.getActiveScene())
{
sceneManager.setScene(resourceManager.getNewScene());
resourceManager.changeScene(' ');
}
// When switching scenes, image cache should be cleared. If possible: put this in scenehandler
sceneManager.render(renderer, inputHandler);
renderer.update();
}
return 0;
}