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[Suggestion] KubeJS support and recipe disabling based on pack mode #12

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@vizthex123

Would be nice if the mod had KubeJS support.

In addition, being able to have recipes auto-disable themselves if a certain mode is loaded would be good if it's not already a feature (e.g. I could make 2 recipes for a tesseract and only have 1 of them load in each game mode)

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