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Copy pathgrid.cpp
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executable file
·347 lines (274 loc) · 5.63 KB
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#include <iostream>
#include <random>
#include <exception>
static int seed = 45;
enum GridDirection{GridDirectionLeft,
GridDirectionRight,
GridDirectionUp,
GridDirectionDown,
GridDirectionNone };
class Grid {
protected:
std::vector<bool> * m_cars;
int m_gridId;
int m_numberOfUnits;
int m_numberOfCars;
int m_forwardNeighborId;
int m_reverseNeighborId;
int m_currentTimeStep;
GridDirection m_direction;
void seedCars(int);
public:
Grid () {};
Grid ( int, int, int, int, int, GridDirection );
Grid ( int );
virtual int GetForwardNeighborId();
virtual int GetReverseNeighborId();
virtual bool canAcceptNewCar( GridDirection );
virtual void insertCar( GridDirection );
virtual bool canReleaseCarAtEndOfTimeStamp();
virtual bool releaseFrontCar();
GridDirection GetDirection();
virtual void finishTimeStep();
virtual void increaseTimeStep();
virtual void printCars();
};
class RedundantCarInsert : public std::exception
{
virtual const char* what() const throw()
{
return "There is already a car inserted at this location";
}
};
Grid::Grid( int numberOfUnits, int numberOfCars, int gridId, int forwardId, int reverseId, GridDirection direction ):
m_numberOfUnits(numberOfUnits),
m_numberOfCars(numberOfCars),
m_gridId (gridId),
m_forwardNeighborId(forwardId),
m_reverseNeighborId(reverseId),
m_direction (direction)
{
m_currentTimeStep = 0;
this->seedCars(seed);
}
Grid::Grid ( int gridId ): m_gridId(gridId)
{
m_numberOfCars = 0;
m_numberOfUnits = 1;
m_direction = GridDirectionNone;
m_currentTimeStep = 0;
this->seedCars(seed);
}
int Grid::GetForwardNeighborId()
{
return m_forwardNeighborId;
}
int Grid::GetReverseNeighborId()
{
return m_reverseNeighborId;
}
GridDirection Grid::GetDirection()
{
return m_direction;
}
void Grid::seedCars( int seed )
{
std::default_random_engine generator (seed);
std::uniform_int_distribution<int> distribution(0, m_numberOfUnits -1);
m_cars = new std::vector<bool>(m_numberOfUnits);
int numberOfSeededCars = 0;
while (numberOfSeededCars < m_numberOfCars)
{
int insertIndex = distribution(generator);
if ((*m_cars)[insertIndex] == true)
{
continue;
}
else
{
(*m_cars)[insertIndex] = true;
numberOfSeededCars++;
}
}
}
/*
* Car addition and subtraction logic
*/
bool Grid::canAcceptNewCar (GridDirection incomingDirection)
{
return (*m_cars)[m_numberOfUnits - 1] == false;
}
void Grid::insertCar(GridDirection incomingDirection)
{
if (!this->canAcceptNewCar(incomingDirection))
{
throw RedundantCarInsert();
}
(*m_cars)[m_numberOfUnits - 1] = true;
m_numberOfCars++;
}
bool Grid::canReleaseCarAtEndOfTimeStamp()
{
return (*m_cars)[0] == true;
}
bool Grid::releaseFrontCar()
{
if (this->canReleaseCarAtEndOfTimeStamp())
{
(*m_cars)[0] = false;
m_numberOfCars--;
return true;
}
else
{
return false;
}
}
/*
* TimeStep Logic
*/
void Grid::finishTimeStep()
{
for (auto i = 0; i < m_numberOfUnits - 1; i++)
{
if ((*m_cars)[i+1] == true && (*m_cars)[i] == false)
{
(*m_cars)[i] = true;
(*m_cars)[i+1] = false;
}
}
}
void Grid::increaseTimeStep()
{
m_currentTimeStep++;
}
void Grid::printCars()
{
std::cout << std::endl;
std::cout << "Grid: " << m_gridId << std::endl;
int unit = 0;
for (auto car : *m_cars)
{
std::cout << "unit: " << unit << " car: " << car << std::endl;
unit++;
}
std::cout << std::endl;
}
class StoplightGrid : public Grid {
protected:
int m_gridId;
private:
int m_bottomGridId;
int m_rightGridId;
int m_topGridId;
int m_leftGridId;
bool m_bottomGoingCar;
bool m_rightGoingCar;
void setDirection();
public:
StoplightGrid(){};
StoplightGrid ( int, int, int, int, int );
bool canAcceptNewCar( GridDirection );
void insertCar ();
bool releaseFrontCar();
bool HasBottomGoingCar();
bool HasRightGoingCar();
void increaseTimeStep();
int GetForwardNeighborId();
int GetReverseNeighborId();
int GetOffForwardNeighborId();
void printCars();
};
StoplightGrid::StoplightGrid ( int gridId, int rightGridId, int bottomGridId, int topGridId, int leftGridId ):
m_rightGridId(rightGridId), m_bottomGridId(bottomGridId), m_leftGridId(leftGridId),m_topGridId(topGridId)
{
m_gridId = 0;
m_numberOfCars = 0;
m_numberOfUnits = 1;
m_direction = GridDirectionNone;
m_currentTimeStep = 0;
Grid::seedCars(m_gridId);
this->setDirection();
}
int StoplightGrid::GetForwardNeighborId()
{
if (m_direction == GridDirectionRight)
{
return m_rightGridId;
}
else
{
return m_bottomGridId;
}
}
int StoplightGrid::GetOffForwardNeighborId()
{
if (m_direction == GridDirectionRight)
{
return m_bottomGridId;
}
else
{
return m_rightGridId;
}
}
int StoplightGrid::GetReverseNeighborId()
{
if (m_direction == GridDirectionRight)
{
return m_leftGridId;
}
else
{
return m_topGridId;
}
}
void StoplightGrid::setDirection()
{
if (m_currentTimeStep % 2 == 0)
{
m_direction = GridDirectionDown;
}
else
{
m_direction = GridDirectionRight;
}
}
bool StoplightGrid::canAcceptNewCar( GridDirection direction )
{
if ( direction == m_direction )
{
return true;
}
else
{
return false;
}
}
void StoplightGrid::insertCar()
{
(*m_cars)[0] = true;
}
bool StoplightGrid::releaseFrontCar()
{
(*m_cars)[0] = false;
return true;
}
void StoplightGrid::increaseTimeStep()
{
Grid::increaseTimeStep();
this->setDirection();
(*m_cars)[0] = false;
}
void StoplightGrid::printCars()
{
if (m_direction == GridDirectionRight)
{
std::cout << "Direction: Right" << std::endl;
}
else if (m_direction == GridDirectionDown)
{
std::cout << "Direction: Down" << std::endl;
}
Grid::printCars();
}