In Vanilla Doom it is possible to "zoom" the viewport to be very small and instead render a background pattern. This feature made sense in the old day's, but today not. Via "+" and "-" the player can deside between 3 viewport sizes:
- Fullscreen, no HUD
- Normal HUD
- Reduced HUD
In DOOM every weapon makes noises and therefore wakes up all the enemies. In FPC_DOOM you could set the "fistisquit" flag. If set, "shooting" by punching with the fist does not make any noise. But if you do not kill a opponent in one shot, this opponent will scream and that will be heared. This feature makes most sense when playing in bersek mode.
ATM there are no savegames available, but even if the will be not compatible to any other DOOM version! This is due to the fact that it seems that DOOM tries to store pointers in the savegames, and as FPC DOOM is running on 64-Bit it will never be compatible to 32-Bit pointer storages.
The following keys are used (given on a german keyboard layout):
Automap:
| Key | description |
|---|---|
| +/- | Zoom in / out map |
| o | Toggle map overlay |
| r | Togle map rotate |
| CURSOR's | move map |
| TAB | close Automap |
| m | place mark on map |
| c | clear all marks |
| PAUSE | toggle Pause the game |
Playing:
| Key | description |
|---|---|
| +/- | Zoom in / out viewport |
| ESC | Open main menu |
| CURSOR's | move player |
| a/d | Strafe left, right |
| CTRL | Trigger weapon |
| 1 .. 6 | Select weapon if available (1,2 switch between fist/saw, shotgun/ double shotgun) |
| TAB | open Automap |
| SHIFT | when pressed activate "run" mode |
| PAUSE | toggle Pause the game |
| w | when activated by settings, jump |
| SPACE | use "thing" if directly in front of player |
| F11 | toggle gamma |
Menu:
| Key | description |
|---|---|
| RETURN | confirm |
| BACK | go to previos menu |
| Y | confirm |
| N | abort |
Not all but a lot of cheats are available, here is the list:
- iddt
- iddqd
- idkfa
- idfa
- idclip / idspispopd
- tntweap*
- idclev**
- idbehold*