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Differences to known DOOM versions (Vanilla / Chocolate / Crispy)

Viewport zooming

In Vanilla Doom it is possible to "zoom" the viewport to be very small and instead render a background pattern. This feature made sense in the old day's, but today not. Via "+" and "-" the player can deside between 3 viewport sizes:

  • Fullscreen, no HUD
  • Normal HUD
  • Reduced HUD

Silent fist option

In DOOM every weapon makes noises and therefore wakes up all the enemies. In FPC_DOOM you could set the "fistisquit" flag. If set, "shooting" by punching with the fist does not make any noise. But if you do not kill a opponent in one shot, this opponent will scream and that will be heared. This feature makes most sense when playing in bersek mode.

Savegames

ATM there are no savegames available, but even if the will be not compatible to any other DOOM version! This is due to the fact that it seems that DOOM tries to store pointers in the savegames, and as FPC DOOM is running on 64-Bit it will never be compatible to 32-Bit pointer storages.

Key settings

The following keys are used (given on a german keyboard layout):

Automap:

Key description
+/- Zoom in / out map
o Toggle map overlay
r Togle map rotate
CURSOR's move map
TAB close Automap
m place mark on map
c clear all marks
PAUSE toggle Pause the game

Playing:

Key description
+/- Zoom in / out viewport
ESC Open main menu
CURSOR's move player
a/d Strafe left, right
CTRL Trigger weapon
1 .. 6 Select weapon if available (1,2 switch between fist/saw, shotgun/ double shotgun)
TAB open Automap
SHIFT when pressed activate "run" mode
PAUSE toggle Pause the game
w when activated by settings, jump
SPACE use "thing" if directly in front of player
F11 toggle gamma

Menu:

Key description
RETURN confirm
BACK go to previos menu
Y confirm
N abort

Cheats

Not all but a lot of cheats are available, here is the list:

  • iddt
  • iddqd
  • idkfa
  • idfa
  • idclip / idspispopd
  • tntweap*
  • idclev**
  • idbehold*