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183 lines (155 loc) · 5.19 KB
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'''
Created on 17. mar. 2017
@author: tsy
'''
from rules import rules
class unit(object):
'''
classdocs
'''
def __init__(self,models = None,excelFile=None,XML=False):
assert models is not None
'''object data'''
if(excelFile):
self.excelFile = excelFile
self.readFrom = 'Excel'
if(XML):
self.readFrom = 'XML'
'''unit data'''
self.faction = None
self.name = None
self.M = None
self.WS = None
self.BS = None
self.S = None
self.T = None
self.W = None
self.I = None
self.A = None
self.LD = None
self.AS = None #Armorsave
self.WA = None #Ward save
self.models = int( models )
self.totA = int( models )
self.rerolls = reRolls()
self.toroll = toRoll()
self.special = special()
self.bonus = bonus()
self.rules = []
def load_XML_basic_data(self):
#subfunction of loadData
from catToPy import charsToDict
#Load a dictionary data set from XML
d = charsToDict(name = self.name, filename= self.factionFileName)
# The characteristics are not properly defined for all units
try:
self.M = int( d['M'] )
except:
self.M = 0
try:
self.WS = int( d['WS'] )
except:
self.WS = 0
try:
self.BS = int( d['BS'] )
except:
self.BS = 0
try:
self.S = int( d['S'] )
except:
self.S = 0
try:
self.T = int( d['T'] )
except:
self.T = 0
try:
self.W = int( d['W'] )
except:
self.W = 1
try:
self.I = int( d['I'] )
except:
self.I = 0
try:
self.A = int( d['A'] )
except:
self.A = 1
try:
self.LD = int( d['LD'] )
except:
self.LD = 0
try:
self.AS = int( d['ArmourSave'] )
except:
self.AS = 7
try:
self.WA = int( d['WardSave'] )
except:
self.WA = 7
self.rules = []
self.XMLrules=None
def load_XML_special_rules(self):
#subfunction of loadData
from catToPy import rulesToList
from catToPy import rulesInterpreter
ruleList = rulesToList(name = self.name,filename=self.factionFileName)
ruleDict = rulesInterpreter(filename=self.factionFileName,ruleList=ruleList)
self.XMLrules = ruleDict
def loadData(self,name=None,factionFileName=None):
''' Main function to read in unit/model data'''
assert name is not None
self.name = name
self.factionFileName = factionFileName
#Basic data (Characteristics)
if self.readFrom is 'XML':
self.load_XML_basic_data()
self.load_XML_special_rules()
self.totA = self.A * self.models
def employRules(self,ruleList):
#ruleList is name of rules (e.g. "Shield", "Halberd", "Innate Defence (5+)" etc
#import rules
ruleDict = rules()
ruleDict.makefullDict()
for rule in ruleList:
try:
exec(ruleDict.fullDict[rule]) #ok
self.rules.append(rule)
except KeyError:
print('\n%s is not found in Dictionaries!\n'%rule)
import time
time.sleep(2)
class reRolls(object):
def __init__(self,hit=0,wound=0,armour=0,ward=0):
self.hit = hit
self.wound = wound
self.armour = armour
self.ward = ward
class toRoll(object):
def __init__(self,hit=0,wound=0,armour=0,ward=0):
self.hit = hit
self.wound = wound
self.armour = armour
self.ward = ward
class special(object):
def __init__(self,
lethal = False, # Lethal strike (AP6 on natural '6' to wound)
multiple = 1, # Multiple wounds
multipleOnLethal = False, # Multiple wounds only on natural '6'
extraAttacksOnWound = 0, # Unsaved wounds generates extra attacks
woundMin = 2, # Minimum value you can wound on
fireborn =False
):
# Special rules
self.lethal = lethal
self.multiple = multiple
self.multipleWoundOnLethal = multipleOnLethal
self.extraAttacksOnWound = extraAttacksOnWound
self.woundMin = woundMin
self.fireborn =fireborn
class bonus(object):
def __init__(self,hit=0,wound=0,armour=0,ward=0):
# Extra bonus for hitting/wounding/armour/ward
self.hit = hit # E.g. that elf shit
self.wound = wound
self.armour = armour # E.g. armour piercing
self.ward = ward