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Copy pathOpenAchievement.cpp
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76 lines (62 loc) · 1.75 KB
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#include "OpenAchievement.h"
#include <mutex>
using namespace std;
class OpenAchievementLocal : public OpenAchievement {
virtual bool GetAchievement(const char* name, bool* status);
virtual const char* GetAchievementDevName(unsigned int id);
virtual bool GetAchievementPercent(const char* name, unsigned int progress, unsigned int max);
virtual bool UnlockAchievement(const char* name);
virtual bool LockAchievement(const char* name);
virtual const char* GetAchievementName(const char* name);
virtual const char* GetAchievementDescription(const char* name);
virtual bool GetAchievementHidden(const char* name);
public:
static OpenAchievement* getInstance(bool apiEnabled);
OpenAchievementLocal() {
apiEnabled = false;
}
private:
bool apiEnabled;
};
OpenAchievementLocal achinstance;
bool OpenAchievementLocal::GetAchievement(const char* name, bool* status)
{
return false;
}
const char* OpenAchievementLocal::GetAchievementDevName(unsigned int id)
{
return "";
}
bool OpenAchievementLocal::GetAchievementPercent(const char* name, unsigned int progress, unsigned int max)
{
return false;
}
bool OpenAchievementLocal::UnlockAchievement(const char* name)
{
return false;
}
bool OpenAchievementLocal::LockAchievement(const char* name)
{
return false;
}
const char* OpenAchievementLocal::GetAchievementName(const char* name)
{
return "";
}
const char* OpenAchievementLocal::GetAchievementDescription(const char* name)
{
return "";
}
bool OpenAchievementLocal::GetAchievementHidden(const char* name)
{
return false;
}
OpenAchievement* OpenAchievementLocal::getInstance(bool apiEnabled)
{
achinstance.apiEnabled = apiEnabled;
return &achinstance;
}
OpenAchievement* getAchievementInstance(bool apiEnabled)
{
return OpenAchievementLocal::getInstance(apiEnabled);
}